Through many doors, there is a bar outside of time. Right now, to the extent that 'now' has meaning, it's seemingly unstaffed, and empty except for a new visitor.
"The goal of this one is to meet some arbitrary criteria printed on a Goal card, often having a specific pair of Keepers in play, it's less conflict-y. Here, there's an intro version."
Griffie gets a box with cards and a rulebook from Bar. The box features an ant, a ladybug, a round red candy, a chocolate chip, and a thin black rectangular prism with numerous silvery 'legs' extending from the sides and text reading 'CPU' on the top.
"So, by default, you draw one card and play one card. The New Rule cards can alter that, or mess with how many cards you can have in your hand. In the bigger game, there are more types of New Rules. Actions let you do special one-time actions, and Keepers and Goals seem fairly self-explanatory. This game only has five Keepers, and each possible goal involves a specific pairing. …the 'computer chip' is a piece of a really fancy machine for doing math, I actually bought one of those myself, really expensive but very, very useful."
Griffie shuffles the deck and deals 3 cards to emself and Lenora.