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Luckily, nothing bad ever happens when you follow the checklist (Sara and Tim)
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She squeezes his hand, "Her lawyer seems to have things in hand. I think she may like to get to know you, though." 

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"Hmmm."  Halfway through a thoughtful hum, a yawn escapes.  "'scuse me.  Yeah, maybe you're right.  I'll text her.  Not today, though."

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"I'm glad. Are you tired? Or is that just the backlash?" His backlash is still coming, but she has been at this a while. It might be natural tiredness. 

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“It’s fine, probably just backlash.  I’ll be okay.  Just can’t let you go for a while, is all.”

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"Well, I don't have anywhere to be! Is there anything else I should see before we head back to the silo?" Besides the lovely historical downtown they're walking through, anyway. 

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Hmmmm. Have you ever just gone out and explored?  Hmm.  No.

”Nothing that won’t be here tomorrow.  I could use some guiding, if you don’t mind heading in?  Er, more guiding.”

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"Yes, of course. Hm, could you push your sleeve up?" 

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Well, of course?  He can roll his sleeve up to the forearm and offer it to his new business partner.

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Great, she wraps her near arm around his, hand settled on his arm, and her far hand around his wrist. 

"There, a little extra skin contact can't hurt." 

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What a cozy business partner.  “Let’s head home?  I don’t want you lopsided for my benefit.” Wait. “Not home-home, but.  You know.”

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"Mhm," armsqueeze! "Let's head back." 

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Little sigh.  This is nice. "Yeah.  Silo first?  Maybe you can show me some neat tricks with your gemmaking, I thought it was cool at the mixer, but we had a goal of getting everyone to zero, I don't feel like you got a chance to really show off what you can do."

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"Not really," she nods, "And we need to fetch my bags either way. I brought some of my collection, I can show you some things I can do?" 

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"Sounds like a plan."  Tim guides his guide back to the silo, perhaps pausing occasionally to look at a particularly charming example of New England architecture or nature.

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Oh they will definitely be pausing to admire the scenery! Luckily it's cool enough she doesn't want to stay out too long. 

Soon enough they're back at the silo, where Sara retrieves her bags from under the counter. 

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"Here, I might as well show you the Healing Silo itself."  Knock knock on the vast security door which went unmentioned until now.  "It's an airlock setup,   The second door can only open if the first is shut, and vice-versa.  This place was built out of thick concrete for noise cancellation reasons, and we use that in case of accidents."  Into the first door they go!  Unless Sara decides that Tim is actually the serial killer, after all.

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Hmm. She hasn't been getting any serial killer vibes thus far... She decides to chance it. 

"So you have two silos? This one, for your healing, and the other for recovery?"

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"Well.  I mean.  Most of the time I just use this.  I guess my house counts?"  The outer door closes, the inner door opens, and Tim fails to kill anyone.  "The thing about power use is that it's more efficient when you're being guided, right?  So when I'm using my power in here, I'm either training with it or I'm actively being guided, or both.  The bottleneck on my ability to heal is guiding, I can use more power, but the backlash rate gets pretty bad the more I use.  So I can either use efficient low levels and guide afterwards, or less-efficient moderate levels while getting guided."  Or heavy levels and get guided extra afterwards.  Like today.  "I mean, I guess it's also bottlenecked on the fact that my power isn't...really built for healing, somehow.  It's actually decent if the injury is recent, but it's kind of stupid?  It won't push out shrapnel, and I'm still trying to figure out the rate at which different kinds of injury heal, and I don't want to break someone's arm while they're under an X-ray machine."  Are you ever going to say anything that isn't about yourself or your power?  Do you still have a personality, Timothy?  Or do you just have two thumbs and an esper power?  "Um.  But it's probably getting a little boring for you."

The theatre itself has gone significant renovations.  Instead of "stairs" on which multiple rows of chairs set, the room has been flattened.  To get down to the flat layer, one has to either use a recently-installed lift or walk down a similarly-recently-installed set of stairs.  There are individual monitors with about half a dozen game controllers beneath them.  The consoles seem to be installed into the wall, where they won't be trivially damaged.  All of the furniture is cheap, with an emphasis on pillows.

One corner seems to be a physical therapy area.  There are various tests, including the infamous 'rice grain' test, chopsticks, heavy-duty grip trainers, a blanket that seems to be composed of nothing but buttons and loops intended for the buttons to go through, and various other tests of dexterity.   

The entire room is splattered with photos of bulging biceps, with various warnings about watching your strength and if you have personal effects you want to keep intact, you need to go back and leave them at the cubbyholes BEFORE healing begins.

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"Hum," she looks around, taking it all in. "It's all new to me," she points out.

"Do you have many problems with property damage, still? I suppose you must replace things your patients damage often, but yourself?" 

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"Hardly ever, after the first month.  It's not really - risky for me, not, anymore.  But for my patients?  It's been described like 'the opposite of a stroke', where you have weakness on half your body?  You can tell people, but they don't understand it until they grind a pebble to dust with a finger and thumb.  Nobody's allowed in here who isn't augmented.  Um.  Would you like, to.  Er."  Wordless gesture at a giant pillow lying on the ground.

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"Mm," she nods, "But let me get some layers off first." 

She'll drop her bags next to the pillow, and then pull off coat, hat, scarf, sweater, and shoes, leaving her in a short-sleeved turtleneck, skirt, and leggings. 

"I can go down another layer if you're comfortable with that? Em, take off my shirt, I mean. I'm wearing a bra, of course, a, mm, covering one?" 

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"I, um.  Not right now?"  Shirt off, but the leggings stay on???  Huh.  "I usually guide with the, er, the legs.  So that my partner can do SOMETHING all day, instead of having their hands trapped."  And myself, but.  I asked for this, they didn't.  Tim will similarly shed layers, doffing his coap, shoes, socks, and overshirt.  He's now wearing dark-grey pants, a charcoal grey T-shirt, and a look of mild discomfort.

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"Oh, that's fine with me, too." 

She'll wiggle and then kick out of her leggings, leaving the skirt where it is, and then flop down onto the pillow with an 'oof!' 

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Tim takes a deep breath, counts to three, lets it out.  "For the record, I'm wearing shorts underneath this."  She's acting like it's normal, you're both espers, therefore it's normal.  Your feelings are stupid, and guiding is good, and also your organs probably liquefy if you don't get guided.  Therefore: Tim manages to take his pants off, revealing the fact that he is in fact wearing shorts, which match his charcoal-grey shirt.  Flop, then offer his legs to Sara?

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Well, she wouldn't have been mad if he was only wearing underwear, but that's better, all things considered.

Shortly, their legs are tangled! 

And without further ado, Sara reaches out for her backpack from this position and drags it up to them, "My gems are in here." 

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