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they have compatible backlashes. no not like that.
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"Depending on your contract about dungeon loot it could be a breach of that. Probably not if you only take a couple though."

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"Couple of months back there was this pirate treasure themed dungeon that had a lot of treasure chests except most of them were like...mimics and would bite you if you got too close.But some of them were real and full of real gold and gems. They brought me in to find all the real ones and I kept some of the coins because they had weird random pictures on them and they make a good conversation piece. I gave some away as gifts too. It was kind of a fun treasure hunt for me. But a couple of people lost fingers to the mimics so it was kinda nasty. Dead now though."

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"Victims or DRT?"

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"Victims. A few more of them had less permanent, though still pretty gnarly, injuries. The bites didn't bleed as much as you'd expect but I think some of those people might have bled to death anyway if we hadn't got there in time. But everyone ended up surviving. I heard one of the DRT guys almost got bitten but his squadmates stopped him from touching things."

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"Kind of a, like, the Cave of Wonders from Aladdin situation." Since every time Traceless finds a victim and has to wait for Kuroko, monsters pour into the room to correct the victim's posture, they're thinned out throughout the dungeon by now and they have a pretty leisurely jog to the portal.

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"Kinda like that. They thought it was probably selecting for victims who would try to grab loot and get bitten. Or at least be tempted to."

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"I am so curious about how dungeons do that - they get better at it over time, I think - you're gonna fill out your dungeon survey, right -?"

He gets a scared nod from the victim.

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"The field of data science will thank you. I am also curious. Sometimes it's easy to guess what they're going for when choosing victims, other times it's much harder. And of course all our guesses are just that, even if some of them seem pretty obvious."

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"There's a regular commenter on my blog whose shtick is going, okay, suppose we figure out how they pick people, what good is that, it's not like you can direct evacuations that way, we don't know which dungeons will appear where - but there's a lot of knowledge that will only be useful in combination with other knowledge, that's no reason not to be working on it in parallel."

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"it's not like we have a lot of avenues to learn about this stuff, and we need more information if we ever want to be doing more than damage control. Which we're getting pretty good at but it would be better to find a way to stop the damage at its source."

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"Sometimes I think about, like, what if we could domesticate them. Dungeons can come back even if they don't have anyone in them when they vanish, they aren't obligate carnivores - they want something from us but it's usually not death. If we could be good enough at killing every dungeon that stepped out of line I'd really want to experiment with letting the gentlest most useful ones go. See if they breed or something."

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"That'd be pretty cool but I think it'll be a long time coming if it ever happens. We're not getting as many new big scary dungeons these days but we're still getting some, and I think still more than we're killing."

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"Yeah. Not in my lifetime. But we might be almost breeding for the opposite, right now - or, not the opposite, you get nasty dungeons that suck at hiding their cores, but if we are breeding for anything it's hiding the core and that's correlated with being mean."

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"The treasure dungeon just had the core in the bottom of one of the treasure chests, which wasn't trivial cause you still had to avoid the mimics but it was the obvious place to look for it, right? It had a moat around the boundary and separating the area immediately near the portal from the rest and it was fast moving and full of rocks, and it must have been quite deep cause I couldn't see the bottom. I think we'd have had a much harder time getting the core out of there. Not the worst at hiding the core but not that great at it either."

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"Tomorrow when we're fresh we've gotta clear this place of overnight victims and then trash it looking for the core. I don't like this dungeon and don't want it to have babies. It's not somewhere obvious, they're not slouches in China, but maybe they didn't have the right espers to really take their time unrolling every towel and checking for refractive-index-matched objects in the bottom of every hot tub."

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"I don't want any more dungeons like this and also I don't want anyone to find out what new forms of torture this particular one will come up with if it gets the chance. Unrolling towels and stuff is boring but it'll be worth it if we can kill this thing." Also maybe the media will want to do a story on it since this is a repeat dungeon. She's not going to say that because it's unprofessional.

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"The boss is supposedly a big goo monster that smells like eucalyptus but I haven't found where it's parked this time around yet and in Chengdu it didn't have the core. We're gonna want to separate it into containers, it can re-form but it can't open screw lids."

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"Might be hanging around near where the core is so might be worth paying extra attention to that area if we find the thing. Or it might just be decoying I guess."

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"Yeah, there's really no way to know. I guess it's possible that it's something stupid where if we find a way to kill it deader than 'in several barrels sloshing around helplessly' then a secret door opens, dungeons sometimes do dumb things like that."

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"Stupid video game logic. You could try burning the thing but maybe they tried that in China. Probably not worth it unless we run out of places to look anyway."

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"They tried boiling it but it was too oil-based for that to work very well. We could try... soap. Gallons and gallons of soap flakes."

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"That's a bit of a silly image but it sort of fits aesthetically so maybe it would actually work. Also it's probably less logistically challenging than freezing it, which was gonna be my next suggestion."

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"Yeah, they don't make icethrowers the way they make flamethrowers - maybe liquid nitrogen but I'm not trained in handling that. I am liking this soap concept."

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"If you wanted to try freezing it you'd probably have to drag somebody with ice powers in here and I don't know if there's any of those nearish that might be willing to come in to try something that might not work. We can totally just get a ton of soap."

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"I'd know who to ask if I really wanted to try ice but soap first."

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