Aaron and Ezra in the Endless Ocean
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He hums noncommittally, and turns around to another table.

”Right, that’s the unpleasant business out of the way, back to the journey. You can pick… hm, three of these. Normally I give two, but there are two of you on the same ship, so I’m going with an in-between option.

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The twins convene among themselves, occasionally asking about a given item.

They rule the revolver right out. They are surprised about the Cool Shades and privately wonder how hard it is to reinvent sunglasses. Wooden Crane... sounds useful if they want to make salvage their goal, but they don't want to commit to it just yet...

They can heal themselves and avoid diseases that way. Supposedly, there might be magical diseases, but then would the vaccines even work on those? If their own twin-healing doesn't work, then it's unlikely for vaccines to be any better. So they pass.

They talk some more. Some of these items are so mundane that it's hard to get a good sense. Normally people shouldn't drink ocean water but, again, twin-healing can help with that.

After much more hushed talking. They decide on the Hygiene Unit, the Galvanic Anodes and the Sound Mapper as the best balance between useful, uniqueness and Ezra wanting to cling to some aspect of civilization.

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He nods. “Good choices. Help me carry em’ to your ship?” He starts packing up the Galvanic Anodes into a wooden crate with some sort of cloth packaging.

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They can help for sure. And they are stronger than they look. Plus, it's good to get a bit better acquainted with their ship.

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How convenient! The stuff is quickly moved, then.

 

The ship is… ship-like. Are they looking for anything in particular, or just getting a feel for it?

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Just the feel for it.  They don't plan to take the Harbormaster's time.

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Very nice of them! Unfortunately, this author knows very little about ships, but be assured it is a very average steamship!

 

They move back to the platform.

 

”Right. Those items work off good scientific-ish principles, even if they might seen magic. These are just magic. You can each take one. May they serve you well.”

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This prompts another round of discussion between the two brothers. Eventually they decided onthe Luminous Lantern, which sounds prudent given that Ezra will be a tasty snack for monsters.

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And Orpheus decides to go with the Extra Life Ship in The Bottle.

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“Alright, you’ve got a ship and some bits ‘n bobs, but I’d feel better if you had something to protect yourself with. Each of you, choose a weapon. There are plenty of dangers out there.”

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"Swashbuckler sword!" Aaron says immediately upon seeing the six options.

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"You could pretend to be less impulsive than a six-year-old," Ezra says. He looks at the options and tries for balance. "Okay, I would normally want more range, but I don't find the harpoon and the whip that reliable, and I figure the wrench is the best for me? Or at least I rather also be able to use it to repair things."

He lifts the wrench with more easy than his frame would imply. He is not skinny, but he is not exactly very built. Still, he manages a solid grip with the weapon while carefully swinging it around for practice.

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“Solid choices. I hope they’ll serve you well.”

”Right. Plenty of folk will jump at the chance to be on a Seeker’s ship - but that doesn’t mean they won’t leave, if you don’t treat them well, mind. And they will expect opportunities. Here are the general groups here that I know are looking for an opportunity.”

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"Huh... Given my extra tasty blood, I would like some muscle, but I don't know if the retired soldiers is the way to go?"

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"Don't be ageist. I think it would be nice to have people that have survived this long to teach us the ropes."

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"Okay. Fair. I guess we do need Crafstmen because I ship is sort of higher tech than average around these parts, right?"

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“That would be reasonable. And the old soldiers are very good at their jobs - you don’t survive a job like that without learning a thing or two!”

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"I guess we should decide between Sailors or Sages, then?" Ezra asks his brother.

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"I was thinking that we could go with Seafarers. They plus the Soldiers should amount to having Sailors, or close enough." Aaron turns the Harbormaster. They discuss a bit more before deciding. "Does Seafarers, Soldiers and Craftsmen sound like a well-rounded crew to you?"

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