Few people have the chance to - go back, do something again. But the other version of Kystle is a very specific exception. He knows what's in store for it if he doesn't do anything. Genocide for the invaders (Lynn would call it justified, he just thinks murder is murder), a second invasion of New Kystle, immortal psychopaths with sharp weaponry running around - not the kinds of things he wants. So Prime is thinking of ways to circumvent the problem.
It's unfortunately humbling when he finds no moral solution knocking at his door. There are plenty of immoral ones, but he doesn't touch those. Certainly, he could throw the out of work demon hunters at the plane, tell them to kill things, but that hardly solves the underlying problem. Even he, with all his power, can't save an entire planet. His sister couldn't, either. Not even both of them together.
Obviously, he needs more resources. He didn't deal much in other planes, not when the risks were so great. But now - now he knows that there are other versions of him, other versions of Bells. With various types of magic. Prime isn't a greedy man, but he knows new possible resources when he sees hints of them, and he wants them. He can fix - not his mistake in particular, but his mother's, the second bloodline's.
He spends some time scrying, and then he sighs and snaps his eyes shut. Yeah, that's definitely something. He did not need to see a younger version of himself having sex. Ever. Annoying how his alts seem to come in pairs with 'Bells,' it leads to awkward situations like this. Mirrors are retrieved, and then Prime informs everyone of what he's found - another Adarin, another Bell, together and obviously with some kind of magic.
Since Pantheon seems to be their impromptu central base, he retrieves a recent creation of his, and off he goes to meet with Spring. They're going to write a letter.
"Bambi is a Disney cartoon deer who spends most of his movie being an adorable fawn with huge eyes," says Ice.
"Yes. You are, too, actually, unless you don't actually know what Disney cartoons are, in which case - carry on."
"So, wait - I'm betting Chamomile movies include daemons, but do they include them for talking cartoon animals?"
"Well, yeah. That's how you know that in the relevant fictional universe, the animals are people. The daemons are generally very small, and hide whenever a human character is around unless it's a setting in which humans know that their cartoon animal neighbors are intelligent."
"... How do you tell the difference between the intelligent, talking animals and the daemons, in that case?"
"...Are you having trouble telling which between me and Path is the daemon? I mean, considering where you're from I have to assume you're open to the possibility of an owl that is a person in their own right...?"
"No, no, I mean - I'm - I thought daemons were intelligent talking soul animals? And that is different from intelligent talking animals."
"The daemons act like daemons, is how we can tell. And are introduced like daemons and avoid contact with non-daemons and are, like I said, typically small. In real life daemons very occasionally settle as humans, and people can tell."
"Hey, it's what's making me make sense of all of everything here," he teases back. "We're the same basic character put into different campaigns and changed for the setting."
"I should probably let you actually rope me into a game at some point so I'll get all your references and know more about what to say to them than 'nerd'."
"Well," says Cypress, amused, "we've found out what I'd be like if I grew up on Earth - I'd be a huge nerd."