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Deskyl and DZ land on Claude's OCs
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Merra accepts this without blinking — she's a practical person — and nods toward the gate. "There's a path. Mostly solid ground. I'll show you where it stops being reliable."

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"Thank you, ma'am."

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Merra leads them out through a smaller side gate, one Deskyl probably hadn't seen yet — a sally port, kept clear for exactly this kind of small group movement. The path beyond is real, if narrow: raised ground winding between the worst of the standing water, marked in places with stakes that have seen better days.

The marsh in daylight is a different thing than the marsh at dusk. Noisier — birds, insects, something splashing distantly. The fog has mostly lifted. The stand of trees from last night is visible to the northeast, maybe a quarter mile off the path.

Merra walks like someone who has done this many times and stopped finding it interesting, eyes moving constantly.

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Deskyl takes the rear, with DZ in the middle; the chance of them being attacked is negligible but she wants to be able to catch the droid if she slips.

"Can you tell us more about what kinds of supplies the fort would find useful, ma'am?"

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"Meat, mostly," Merra says, not turning around. "We have grain still. Salt. What we can't get is fresh anything — greens, fruit. Piral says people will get sick without them eventually." A pause. "Game is thin. I don't know if something's driving it off or if we've just hunted this stretch too hard."

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DZ relays the implied question to Deskyl, who replies via tapping one shoulder. "Master Deskyl says it's overhunted, ma'am. But I don't expect that to be a major problem for her."

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Merra is quiet for a moment. "She can hunt things we can't get to?"

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"Yes ma'am. From farther away, or more difficult terrain, or things like that. She'll be able to sense game you wouldn't have noticed, too."

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"Hm." Merra considers this, then gestures ahead to where the path narrows and the water on either side gets deeper. "This is where we usually turn back unless there's a reason not to. Past here the ground gets unpredictable."

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DZ relays this as they stop, and Deskyl steps off the path: she's not walking entirely casually, but has no trouble getting the mud to hold her up.

She gives their surroundings the same contemplative examination she gave them from the watchtower last night, and then sets off at a jog in an an apparently random direction.

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Merra watches her go, then looks at DZ.

"Does she want us to follow?"

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"No ma'am. She might want us to help carry back whatever she's found."

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Merra settles into a waiting posture that suggests she's done a lot of waiting in this marsh — weight back, eyes moving, comfortable with stillness.

After a moment: "She always move like that?"

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"Usually, yes ma'am."

In the distance, Deskyl has stopped and is crouching, looking at a patch of ground too far away to make out the details of.

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Merra watches without comment. A heron crosses overhead, slow and unhurried, headed roughly the direction Deskyl went.

"Piral will want to know what she found," she says eventually. "About the game being overhunted. He worries about the supplies."

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"I can ask her for more details when she gets back, ma'am."

Deskyl reaches down, lightning fast, and pulls a fish as long as her forearm out of the muddy water. She tucks it under her arm and continues watching the pond she's found.

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Merra is quiet for a moment.

"There's a pond there," she says, mostly to herself. "We didn't know that."

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"Force senses are useful like that, yes ma'am."

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"Mm." Merra watches Deskyl work with the focused attention she probably gives most things. "How large an area can she sense?"

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"It depends on a number of factors. Several miles, in the best case."

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Merra absorbs this with the stillness of someone doing arithmetic. Several miles covers a significant portion of the marsh. She doesn't say anything for a moment.

"Kiril will want to know that too."

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"Yes ma'am."

Another fish. Deskyl adjusts her position and waits for a third.

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The marsh is quiet except for the ordinary sounds. Merra watches, patient, and doesn't try to fill the silence.

The heron has landed somewhere in the middle distance, which is probably its own kind of confirmation about the pond.

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It doesn't take her long to catch the third, though it's slightly smaller. She heads back, and hands her catch to Merra so that she can sign to DZ.

"She'd like to know more about what plants you're accustomed to foraging, ma'am, if there are any you can show her on the way back."

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Merra takes the fish with the matter-of-fact air of someone who has carried stranger things, and turns back toward the path.

"Marsh samphire, when we can find it. Cattail roots. Some mushrooms, but Brytha's particular about which ones." She pauses at a clump of vegetation at the path's edge and points. "That's samphire. There's less of it close to the fort than there used to be."

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