Junkertown station: arguably less “one town of a million or so souls in space” than “ten or so separate space stations sharing little more than a center of gravity,” wrapped around trans-shipping docks in the unpatrolled and lawless outskirts of a fringe system far from the Mage-King of Mars, his Hands, his Navy, or his laws. It spreads across a zero-g lattice seven kilometers tall and wide, and about fifteen long, a mismatch of towers, hollowed asteroids, and spin habitats bolted to (or relocated within) a no-longer-spinning O’Neill cylinder and multi-kilometer docking towers. Whichever part you’re in, Junkertown is a place where people mostly come to do business they might be forced to avoid elsewhere. Its component parts are run by the practices and predilections of those who happen to own their part of the station or the power to insist on some measure of control anyway. Less than half of the people living there have any plans to stay. Tonight, crumpled in an alley in one of the spin sections, there’s about to be another hoping to leave.
"I'd say bad luck that I landed here, then, but honestly I'm glad to be somewhere with people and that isn't on fire."
Samora and the clerk keep on trading cultural and technological information in a similar vein; by 8AM Olympus Mons time they feel like they have a rough grasp of each other's magic systems and Samora knows enough about what electricity is to be very impressed with it.
In places where there's no well-defined dawn, the gods must work out different agreements for when clerics get their spells. In the absence of any other gods with opinions on this civilization's space stations, the tiny fragment of a fragment of Iomedae that tracks Samora's spell prep timer defaults to a census of nearby clocks.
"Oh, apparently dawn is now! Time to go do my prayer hour." Samora gets stashed in a little nondenominational chapel attached to a block of unoccupied quarters and kneels in a corner with her sword across her knees and contemplates the lessons she's learned from this strange planet and also the various options for getting her party collected up and pointed at the Belcorra situation again. Sending Sending and another Sending in case of complications, two Plane Shifts and one Breath of Life instead of the reverse, handful of combat spells for the optimistic case where they're back in the dungeon by mid-afternoon and for the pessimistic case where there's some other unexpected combat, two Comprehend Languages because this place has a lot of signage and it would be nice to be able to read it, and several open slots because this is a weird situation and she expects to want flexibility more than maximum combat effectiveness.
And now it's finally time to answer the question: Where is Marshall!
Trap sent me off Golarion to Junkrat Station, safe, Phrenk's status unknown. In Protectorate Liaison Office. Where are you? I have two Plane Shifts prepped.
She's heard that happens sometimes with interplanar Sendings. Botheration. Well, that's why she prepped three. Same thing to Phrenk, maybe he's on the Material. (Or not on the Material in the same way Samora isn't, if she isn't, though if she had to guess she'd guess it was Marshall who wasn't.)
Phrenk answers! He and Marshall both made their saves against whatever it was and will make what progress they can against Belcorra until she gets back. (Implied: they are aware that this may take a while and will try to acquire a new third party member at least temporarily.)
Well, that could definitely be worse! If they do end up acquiring another healer then they'll all work out something sensible when she gets back based on who's circled up how much and what kind of specialty overlaps everyone has.
She should say goodbye to the clerk properly instead of just disappearing; she heads back to the lobby looking visibly relieved.
Samora's return to the lobby is led by one of the Marines, and upon reaching it she finds a new arrival. The clerk from earlier and the Marine door guard have been joined by a man in a dark suit, standing at the desk with the clerk. It's clear a moment or so before Samora entered they had their heads together over the screen on the desk the clerk had used to bring up several things during their earlier explanations. Currently, part of the display is a roughly drawn map Samora had provided Golarian, digitized into a hologram with some additional mark-up. The rest is currently showing a security camera view of a bucket sitting on a scale in a security cell, with various sensor probes taped onto the edge feeding charts on the screen monitoring its weight, apparent fill level, density, salinity, acidity, trace contaminants, and more. The man turns to Samora and extends a hand, as he does so showing a golden medallion at his collar bearing signs of a quill and sword, per the clerk's earlier explanations indicating a Rune Scribe who can carve and inspect runic standard matrices, and an Enforcer, a person trained in combat needed to enforce magical law under the compact.
As they shake hands, he starts in a speech he's clearly given a little thought to. "Good morning, Mage Samora, I hope your prayers were productive. I'm Mage-Liaison Montoya, and I'm the head of the Protectorate Liaison office here in Snap." He gestures to the clerk. "Em Forrester has been bringing me up to date on your situation here, but if there's anything else we can add to our hospitality here, please let us know. Were you able to make contact with your party members on Golarion? Do you believe them to be here in the Protectorate?"
"I found my party, they're not in the Protectorate, and they're practically right where I left them! So all that's left for me to do here is Plane Shift out. I appreciate your hospitality. Is there anything I can do for you before I go?"
Montoya smiles. "That's good to hear! I don't have any specific instructions on the matter, this was...unanticipated,but if your 'Sending' works across the distance between our universe and ours, I believe His Majesty's government would be interested in establishing relations with Lastwall, if you would be willing to work with us to establish introductions?"
"I would love to! Without more capacity for interworld travel I'm not sure how useful it will be, but it's worth a try. I can Sending either of you, or if you give me a name and description and ideally a picture of someone else I can Sending them if that's more convenient. It's 25 words with room for a 25-word response, takes ten minutes per, and I can do . . . theoretically seven a day if I do nothing else, but past four it starts cutting into my slots for more powerful spells."
Montoya muses for a moment. "Can we send you an alternate contact later? I'll want to run this up the chain further, but I'm not immediately sure who I'll need to pass it on to. If I give you a name later, or a location, will that work? The only alternative I can think of would be to refer you to a Hand."
"Telling me someone else later works, if you don't mind fighting the word limit the whole way." Sendings: way better than nothing! Still kind of lousy!
"Mmm. Makes me wonder if an RTA could work across planes. That's still spoken word only, but at least it's multichannel with no word limit. Expensive as heck, but it might be worth it if the trade is there. Let me run this in with my dispatches, and then I'll get you a new contact."
"Thank you." She can't say 'goddess guide you' when she's not trying to stick around long enough to see if Iomedae can choose more clerics here. "Good luck to you as well."
She pulls out a forked metal rod with the word "Heaven" engraved on it in Celestial out of her bag. "Plane Shift."
Magic flares around her--and then crashes and falls apart in a rush of static.
Well, shit.
"Is there some kind of magic on this area that would prevent planar travel? Maybe something designed to stop teleportation? I've never heard of it failing that way."
She suspects the answer is going to be no. The Sending to Marshall failed even though he's on the Material with Phrenk, so it's not just Plane Shifts. There's no way she's currently in Heaven, these people are clearly mortals and that's not what trying to Plane Shift to your current plane is supposed to feel like at all. Could she have aimed for a part of Heaven too far away from this part of the Material? Maybe, but that's not what she would have expected that to feel like either, and she was deliberately aiming for Heaven as a whole rather than any specific part of it to avoid that.
"Nothing that I'm aware of," Montoya says. "Civilian freights don't usually Jump this far in, but the Navy can."
"The system or planetary gravity well," Montoya says.
Forrester rushes to clarify. "Amplified Jumps for ship teleportation require smoother space-time than personal teleportation, so ships have to travel some distance away from planets and the star before they can jump and there's a limit on how far in it's safe to emerge. Navy general amplifiers can do it closer than civilian Jump matrices, three million [about half a mile or so]s or less. Personal teleports can happen closer, even on planetary surfaces, of course. Do you think we might need to get you off station to some distance? It doesn't sound like you've had any issues doing this spell from planetary surfaces before, much less orbit?"
"Yeah, no, I've never heard of it failing from being on a planet--or of being cast while off one, though I wouldn't expect that to mess it up either. I'm starting to think you're so far away from my part of the Material that you're in some sense not adjacent to the Outer Planes at all. Which would explain why the gods aren't active here even though I can prepare spells normally, if they're too far away to see anything without someone familiar already there as an anchor."
She should try to Sending a dead person here at some point, since she's stuck here anyway, but not today, she needs to try Phrenk again with the last one and tell him she's stuck. If she can even get through to him again.
What else can she do to get back to Golarion? Try Plane Shifting to the Material in case she somehow isn't on it. That can happen today, though she's more nervous about going to a random place on the Material than a random place in Heaven. Try a Planar Inquiry, or maybe multiple Planar Inquiries for different planes in case the Elemental ones are "closer", and ask the outsiders what's going on? Circle up and cast Gate?
"I have one more thing to try and if that doesn't get me anywhere I'm probably stuck in this part of reality for somewhere between a few days and the foreseeable future. Which would at least let me learn more about your magic and your technology and look around for high-leverage opportunities to do some good here."