Let's not beat around the bush here: she gets hit by a truck.
"All right. I have no - even slight frame of reference for what an other universe will look like."
"Humans get contracted out to worlds with humans or creatures with human-like psychology almost exclusively," the demon says. "This one we have contemptibly bad information on, but we know it has some species that you'll recognize from your popular fiction, dwarves and goblins, as well as humans, and - okay rubber forehead aliens is a term of art here, I don't know if you have it - "
"Yeah," it says. "And then more exotic stuff with an essentially human bauplan but some wacky extraneous shit, tentacles or whatever. I'm sorry we don't have anything more specific, it looks like there are a lot of city-states and a lot of them are - species-nationalist, I guess - and a lot of them we only heard about second-hand or got brief glimpses of. Okay though we do have pretty good intel on your magic, at least, and I can give you more details about the area you're gonna be dropping into."
"Okay," she says. "I - want to know about the magic, and I want to know about the part of the world I'll be dropping into, I think in that order - but I also had some questions about inter-world travel and phenomena like this place. Do we have time to get into all of it?"
"Okay. I am increasingly uncomfortable with the prospect of going to Idyll and I doubt I'll be able to resolve my discomfort about it in the time you say I have, but - I need to know a couple things. If I die in my contract-world, can I come back here; and can you catch people from my world and put them in touch with me?"
"...Technically in principle the answer to both of those could be yes but - our org is operating under lots of constraints that I can't really explain and mostly don't understand, and we catch as many people as we can but that's not very many. We're focused on worlds like yours, exit-only ones, because they're least likely to have their own afterlives and so most likely to be throwing people to - our competitors, who aren't great. So we'd be more likely to catch your friends in your world than to catch you if you die again."
"What happens if you die in your contract world - dovetails with our future discussion about its magic, so I'll defer that for a minute. If you tell us who to watch out for we can keep an eye out for them, and tell them some about your contract world, or that you went to Idyll if you decide to - but we can't really put you in touch, I think that kind of arbitrary world-transit is above our pay grade. I'm sorry."
"Okay. Thank you anyway. Can I give you some names? I can't - draw them or anything, I'm not an artist - "
"I understand."
She writes down her parents' names, and her little cousins' names, and Lianne and Nausicaa's names, and some of her college friends and a professor she was particularly close with, and hands the demon the list.
"If there's time I might want to write them letters," she says. "But if not - tell my family I love them and that - I'm gonna do my best to do good. Tell Lianne and Nausicaa I love them and I'm a better person for meeting them, both of them - "
And she has messages for the rest of her friends, too, and for her favorite professor.
"Okay also, real quick I should also clarify about Idyll - in principle people can be taken out of it. It's not really exactly a place but there are some sort-of-places, like how this is sort-of-a-place, that have access to it? There's people in them a bit like me but with wings instead of horns. If you went to somewhere that had access to Idyll you could talk to those people and get them to wake someone up. We don't wake them up because like, they all chose to be there, and we don't have anywhere good to put them. But in principle if somebody could do interworld travel better than us it'd be within the realm of possibility and maybe decency to rouse everyone in Idyll and say, hey, you now have another choice, you can go live here if you want. I'm telling you this because the contract you're being offered suggests that if you got good interworld travel you'd probably do good things with this information, but I really wouldn't get your hopes up about good interworld travel. Like I said the constraints we're working under - don't make sense, or don't seem to to me, and if they don't make sense to me that means I can't guess based on them what kind of constraints you'd wind up being under if you got good interworld travel, except that they might prevent you from doing very much more good with it. But I think interworld travel in principle is possible in the magic of the world you're going to. So. Just in case, some day."