Oh huh, Keltham thinks, as he starts poking through the list for something weird enough that there's no way his god would assign it unless the communications channel worked.
Early Judgment: give someone a glimpse of their currently destined afterlife.
Now there's a spell he wouldn't have expected Cheliax to show him if they were really trying to prevent him from figuring out his god, or for that matter, afterlives. Can he use that to see somebody else's destined afterlife too, and determine their real alignment even if they're not third-circle? That definitely goes on the list, not as a code, just as a default request -
(At this point, Keltham's translation spell runs out, but somebody is timing things pretty well, and somebody arrives back to cast Share Language (Taldane) on him again.)
Lay of the Land (2nd) grants instant knowledge of the surrounding lands; it sounds like an unambiguously interpretable spell to cast; and Keltham is unlikely to need it otherwise. Could be used to signal 'this worked at all' or to signal 'flee with Carissa'; semantically it's a better fit for the second.
Stone Shape (3rd) - clearly interpretable, unlikely to be given otherwise. Mnemonically it could mean '4.1, show them how to make things'. At 3rd circle it's expensive, though.
Create Food and Water (3rd again) - unmistakeable effect, mnemonically fits both '4.1 industrialize' and '5.1 flee'. He needs to look at cheaper spells though.
Okay, Obscuring Mist (1st) has unmistakeable effect and would've been an obvious fit for 'this channel is noisy', but Keltham eliminated that answer-spell leaving only 'this channel is clear'... it also works for immediately fleeing with Carissa. Silly spells for silly adventurers, everything's going to look like it was designed for fleeing with Carissa.
Air Bubble (1st)... probably not something his god would need to assign him otherwise, if he resolves not to do any chemistry experiments today, clearly visible effect, and it can stand for 'This channel is clear'. 3.1 or 1.1.
Light... uses up a relatively precious cantrip slot, but it sure is unmistakeable. Another good fit for several different possible mnemonics. Hopefully not one his god would otherwise assign him.
Create Water, likewise uses up a cantrip slot, but is unmistakeable and could mean 'this channel is cheap' because water is cheap.
(Do they seriously mean create water and not just teleport it in, by the way? Because then why can't you also create very large amounts of energy? E^2 = P^2C^2 + M^2C^4 and all that.)
Oh, Lighten Object (1st) would also do to convey that things weren't expensive.
Share Language (2nd) would correspond very well to 'teach them' but it's also something a helpful, deaf god might assign if it thought that a student being able to hear a lecture in Baseline might be helpful to them.
Silence (2nd) and Silent Table (2nd) are unmistakable and could mean some things. And Silent Table sounds less like it might be granted by a god that thought Keltham needed to flee. 2nd-circle is still expensive compared to 1st.
Oh, and Read Weather is 1st and sounds unmistakeable and otherwise-improbable-to-get even if it doesn't mean much. At this point Keltham is ready to compromise on some meanings.
So, attempted code, v1:
1.1 Read Weather (1st): This channel works at all, and can tell you things, like the Weather.
2.1 Lighten Object (1st): This channel doesn't cost much.
3.1 Air Bubble (1st): This channel is clear.
That uses up all his 1st slots if he keeps Sanctuary and a truth spell, and requests a new Comprehend Languages. Wait, didn't he want to keep one 1st-circle slot clear in case his god can't assign him six first-level spells every day? Well, it's probably a little safer if he's keeping some of his old spells... hopefully? He may not have better options. In 2nd, he already has a request for Early Judgment and emergency Owl's Wisdom, 4 slots total of which he should leave one free, and:
5.1: Lay of the Land (2nd): Run.
Okay, so instead of using expensive 3rds, what if on the topic of whether to speak freely or stall:
4.1: Light (0th): Shed light on their ignorance.
4.2: Create Water (0th): Stall with a great volume of cheap stuff.
Those are alternates, so they only use up one cantrip slot, leaving the other two free for Guidance and Detect Magic, and the fourth for his god's choice, or empty because his god strained itself to give him so many spells before.
And then when it comes to 3rd and 4th... he could mostly leave that up to his god, but if his god wants any suggestions, Keltham will go on Invisibility Purge for 3rd and... he doesn't really have much he wants in 4th. Well, he could ask for Tongues and use that to free up the valuable 1st-level slot occupied by Comprehend Languages. Actually, can clerics request lower-level spells in higher spell 'slots'? That would make his life noticeably simpler in this regard and save his god money. Keltham should have asked this question earlier.