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in which Ellie, Anathema, and Lily are The Worst Genin
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She pivots, striking for Elaise's weak side, unarmed so far. 

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Bone spike grows from the spot! That turns into a spiral to trap Shinrei's hand as Elaise tries to twist past to line up another tooth-shot at the rock.

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She yanks her hand back, hard and fast - either the bone's going to break, or Elaise is going to be pulled badly off balance - and kicks at Elaise's ankle. 

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The bone snaps, but Elaise gets caught by the ankle kick as she spits.

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A water whip knocks the tooth aside enough it misses the rock, and Shinrei tries to knock Elaise off her feet entirely. 

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She attempts to turn her momentum into a forward roll, sprouting serrated spikes from her back.

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That gets Shinrei to back off, instead lashing out with a water whip to disrupt Elaise's movement. 

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She catches it on a vambraced forearm, hurling the dagger in her other hand at Shinrei.

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She twists out of the way, giving Elaise some breathing room - not for very long, as the ground buckles under her.

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Enough time for her to reset her weapons, a spinal cord whip and a fistful of carpal shuriken that she flicks out as she makes a leap for stable ground.

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Shinrei leaps over the shuriken, apparently intending to land on Elaise's other side. 

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Snap the whip to grab her ankle, spit another tooth.

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She twists and spits a water bullet at Elaise. 

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A hit!

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That gives Shinrei enough of an opening to keep pressing - though if Elaise doesn't want to tap out, she won't call the match here just yet. 

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She fights it for a bit longer before tapping.

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She seems to have made it longer than Sayuri or Amajina, though not by much. 

"You did well," her teacher's clone says.

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"Thanks."

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She nods, directs Elaise to go ahead and start cool down stretches while they talk, and then goes over specific areas of strength - and places Elaise could use improvement. "I'll have more tailored suggestions for how to improve as I get more used to your style and capabilities, but for now..." And she goes over some - fairly tailored already - modifications Elaise could make, demonstrating a few, or asking Elaise to run through a move again. 

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Hm. Perhaps this won't be useless.

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(Shinrei is trying very hard not to be useless.)

Some of her suggestions - including for modifying Elaise's stretching routine - are basically immediately effective. Some will take a little while to pay off, like exercises to build strength, flexibility, or reaction times. Still, she doesn't dwell too long on this part. 

Does Elaise feel ready for group work? 

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Might as well.

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Cool.

She has them do quick demonstration fights against each other, first, before setting a goal for their team - 'get past her to something she's guarding' seems to be the standard today. And then they can begin. 

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Sayuri seems to focus on close to mid range combat right now. Mostly sword work, fewer external techniques, though she apparently has a lightning affinity elementally, currently limited to jazzing up her blade. She's quicker on her feet and more used to Shinrei than her teammates - which does make for some very good synergy with Elaise, allowing them to keep Shinrei (at her feigned low chuunin level) engaged with them. 

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Amajina, on the other hand, is very long range, preferring to stick in or near the ocean and attack with a somewhat excessive amount of water. Fairly well controlled, though, especially for a genin, often weaving together or layering two separate techniques - a trick that finally lets her land a blow on Shinrei's fake 'client,' since a water whip blocks the lighter attacks that're all Shinrei's chunin persona can get past Elaise and Sayuri, a water bullet behind it. 

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