April in Terraria
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"Hopefully I can avoid that one. It'd be really embarrassing."

She picks up the wand. Does it have a user interface of some kind, or is she flying blind here?

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She gets a general sense of where wood is around her. There's also a nagging sense that something is empty. If she feels at the wood around her there's a sense of having almost an additional limb that she can use to reshape it.

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The nagging sense that something is empty is mildly concerning.

Okay, so, two questions here: can she successfully reshape wood using her imaginary wand limb, and, if she does that, can she craft the wood the way she's been crafting the bark? The second thing is harder to test, and honestly not that big a deal unless the imaginary wand limb has a really significant range advantage compared to her regular flesh hands.

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She can successfully reshape the wood. There's a sense that the magic limb is too abstract to work with her crafting magic, which is a shame since the magic wand limb works anywhere within 4 meters of her body.

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Yeah, figures. Handcrafting is very, well, hands-on. Abstract magical limbs aren't gonna cut it.

How limited is she by the original size, shape, and position of a tree? Can she kind of shuffle a bunch of her punched trees over closer to each other and assemble a cabin that way?

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When she starts to move her punched trees they begin spontaneously regrowing their bark spreading from wherever her abstract limb is touching them. Otherwise she is entirely capable of moving them any way she likes. The size doesn't appear to matter but the total volume remains the same. The rest of the wood gets kinda dragged along with whatever part she's manipulating if she doesn't actively prevent that.

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This is fun. (And she knows someone who'd love it but she's not thinking about that.)

Like this, assembling a cabin is much easier. (Can the magic deal with her original log or is it too dead now?) (Actually, she should test pulling bark off trees and then regrowing it with this thing. Infinite bark hack!)

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Her original log is not too dead. And apparently there is an infinite bark hack. Conservation of mass seems to be more a suggestion than a hard and fast rule here.

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What a good wand this is. She loves her wand.

Okay, with just the forty-odd trees she has already punched, she can make a very cozy little cabin indeed. It doesn't have... a door... but it has an incredibly weird-looking roof with leafy branches growing out of it all over the place, and she thinks it looks charming.

 

She pauses, surveying her creation, and then turns back to the guides.

"...dare I ask, what's the toilet situation around here? Do I need to poke the pillar to get access to plumbing?"

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"Toilets are among the things you can craft using this world's magic."

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"Since you're our first visitor in a while I can bend the rules and give you one." She considers a moment and then produces a miniature toilet made out of the same living material as April's wand makes the wood into. "Furniture like this needs to be placed on a flat surface and it won't anchor in place so if you break the floor it will itemize."

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"...thanks, I appreciate it."

She can give her cabin a little outhouse and make the floor very flat and... put... the magic toilet on it? How do magic toilets work??

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She can see a kind of preview of what it will look like when placed and she can place it in the same range as she can use her wand. The magic toilet has a seat made of very soft leaves and no apparent tank behind the seat. It fills with a small amount of water from no discernable source after being placed. Instead of being flushed the water glows and purifies itself. It also grows leaves to work as toilet paper.

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Somehow these answers only leave her with more questions.

Still, all in all, she'll take it. Better than no toilet at all.

She spends some time making use of her infinite bark hack and then some more time handcrafting the bark into a reasonably bed-like format.

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Nothing and no one will interrupt her.

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Well, good.

Okay, she has secured shelter and amenities. Food and water is probably next - should probably have been first, really. Technically she could punch trees for fruit but probably if you eat nothing but lemons for two months you die unless you're really badass about it. (Technically she doesn't have to worry about that but how can she be sure? She can't, not until something happens.) (How about instead of this she thinks about food.)

She emerges from her cabin and asks the weird people, "So, food. What is the deal with food here."

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"There's a lot of ways to get food, the most reliable is probably fishing but you could also catch birds or squirrels and eat those. Food is unusually filling and nutritious here."

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"And that all works without the pillar?"

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"After you touch the pillar you could eat five fruits a day and never go hungry or have any issues. The food won't work quite that well before touching but it should still work pretty well."

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"Useful."

She sighs. She stares grumpily at the pillar.

The spirit of magic or whatever will not approve if she takes a real literal month to work up the courage to touch it. The spirit of magic or whatever is going to think she should go adventuring Right Now and to hell with her survival instincts. And if she listens to the spirit of magic or whatever, it'll keep her alive as long as she stays ahead of its expectations. There's tricks she can pull, in theory, but it's not like she's had much of a chance to test them. Probably the safest bet is in fact recklessly adventuring.

...she'll go scouting once, she thinks. Maybe twice. Get to know her immediate surroundings, maybe get started on a map. Then it's adventure time.

 

She picks a direction at semi-random—turns out to be snow—and starts hiking, keeping an eye out for hazards and landmarks.

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The forest gives way to a field and then a pond. A bit after the pond is a cave entrance if she wants to venture underground. Otherwise if she keeps walking she'll reach hard packed snow. It's able to support her weight without issue.

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Let's not go caving alone in a strange and hazardous land where the environment is the most lethal thing currently around. How about just Not That.

...man, the sound of snow under her boots is unexpectedly nostalgic.

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There is an awful lot of snow to be nostalgic about. There are also snow covered trees dotting the landscape apparently growing out of the snow. Oh and there's another pond. The water is an unusual light blue color. It doesn't show any signs of freezing over despite the cold temperature.

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After passing a few trees, it occurs to her that she could be punching them for goodies, so she loops back and does that.

The light blue water is interesting, but she decides that to be on the safe side she probably shouldn't touch it, in case it is antifreeze and she falls in and gets poisoned and/or hypothermic and dies.

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The first tree drops more of the stinky egg things. It's probably for the best that she avoids the water.

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