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Riley goes adventuring
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Dammit

 

He pauses. The entire fate of Remnant could depend on what he says next; he's going to think it through

 

 

 

"If that is who I think it is, they are exactly as dangerous as you would expect, from someone who makes their home on a continent full of impossible maneating monsters who feed on suffering. Several orders of magnitude more dangerous, in fact. I recommend in the strongest possible terms that you do not go there without precautions that make my own paranoia look cute." 

He takes a breath. 

"Ozpin can tell you more. Earn his trust, and you will have mine." 

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She nods slowly, "I can be patient. As for travelling with Robyn... I don't know how useful that will actually be. I expect her semblance won't work on me. I don't have an Aura you see."

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"None at all, not even what you term an interface?" He frowns. "Robyn has never tested her Semblance on a Grimm before, but she cannot affect Atlas robots. You may be right. How and why do you lack one?" 

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"Interfaces don't attach to people in robotic bodies. We're not really sure why and it's a lot easier to rapidly re-embody people into such bodies. We've also found that a lot of that subtle insidious magic of the sort you were just mentioning requires an interface to work on you."

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"That does remove about a fifth of my concerns, yes. But it brings up new ones. I would not publicize your lack of Aura in Remnant, or share it with someone you are unsure of. Auras are widely considered a mark of...life. All living things have it, to some degree. The only animate things that don't are machines and Grimm. And some people - a few Councilmembers, even - might consider you a soulless abomination." 

He pauses. 

"Also, there exist entities in this world that can control Grimm." At least one, anyway. "Lack of aura is no guarantee. That fact is a state secret, incidentally; please don't spread it. I am only telling you because you need to know the dangers." 

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"I'll take that under advisement. It won't stay secret forever it's a widely known fact in our society. We have encountered that perspective before though. I wonder if those entities can control your robots. Regardless there's a reason why I have incremental backups. If I'm corrupted I'll be reverted to an earlier backup. That said I will be as careful as I can."

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"They can't control robots, at least not with the same power." Ironwood takes a deep breath; lets it out slowly. "Your call, then, whether you want an escort."

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"I'll happily take Robyn at minimum to Vale and deliver her back safely, perhaps to the other major kingdoms as well. I expect an Atlas escort would be looked at poorly in Menagerie."

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"Reasonable. Although Huntsmen and Huntresses are, as a rule, welcome everywhere. Ozpin can give you a different escort if needed." He touches a button on his desk scroll. "Robyn will be here in a couple minutes. Anything else you want to know?"

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"Po asked about using our teleportation technology to evacuate villages attacked by the Grimm, do you have any thoughts on what the best way to set that up is? Also will anyone object to us augmenting your communications network so it works worldwide?"

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"Worldwide communications would be fantastic. As for the evacuation - let me think."

 

 

"How many passengers can a teleporter take, and how frequently? We might station a few designated early warning teleporters at each village, with a secondary reporting facility that has access to more teleporters for an evacuation. Huntsmen and Huntress groups are the logical first choice. Autonomous, skilled in detecting and fending off Grimm assaults, unlikely to be taken out in a first strike thanks to the protection their Aura affords." 

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"Good, the satellites are already under construction we'll be able to deploy them starting in five days with the whole network being in place by the end of the week. We also have software written which will allow your existing scrolls to connect to the satellites. The one concern is that the satellites will be visible to the naked eye as points of light in the night sky. I don't know if that's likely to cause panic."

As for the teleporters they're located in Horizon. They just work remotely. Targeting people is easy but we need to know where to grab them from and where to put them. We'll also have to ensure that they work correctly with dust and awakened auras. I'm pretty sure awakened auras won't cause issues but dust might."

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"For now, I can explain the satellites as Atlas tech to anyone who looks that hard. Who will handle the teleport testing, and how many people are you willing to give access? I can supply Dust and volunteers." 

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"I think that's very much negotiable. Our priority for the moment is in aiding evacuations of places under attack but you know much more about how that would be useful than we do. Our teleporter systems are designed to evacuate a million people a minute, but that's very much an emergency use case and that monopolizes our full capacity. There are in reality ten thousand individual teleporters each able to move about a hundred people per minute. I think I can offer about twenty of those on continual basis for at least some tasks, evacuation is what I'll give blanket approval for but we can negotiate other uses. In an extreme emergency we can scale up to evacuating the whole of Remnant. We have refugee facilities designed to support more than your entire population."

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"Outlying villages in need of evacuation tend to number in the hundreds or thousands at most. A few minutes can be a long time where Grimm attacks are concerned, but the more fortified villages can hold off most attacks for a little while and Huntsmen or military support can improve those odds, especially if you can teleport them to the attack. Getting people to leave Remnant would be a nightmare and a half, especially outside the capitals where the governments have less authority. The kind of person who chooses to live in a town of five hundred farmers on the edge of Grimm territory does not lend themselves well to cooperating with outside authorities. It is good to have that option, though." He has further questions on logistics and chain-of-command and points-of-contact for teleportation, and periodically sends a message on his scroll regarding this or that arrangement. 

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Siobhán answers calmly, sometimes pausing to think. A team of operators will be contactable at whatever address Atlas provides assuming they already have the setup for multiple simultaneous calls to a single address. Those operators will be able to transport people to help defend settlements or to evacuate them. If the teleporters are used to further Atlas's political or military aims not related to defending their citizenry there will be severe consequences. They'll also make an early warning system available to notify Atlas when more than two people die in any settlement in their territory in quick succession.

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He has a few clarifying questions about what constitutes "defending their citizenry" - but not many. They aren't at war with their non-mythological-monster neighbors, after all. 

Then - 

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"You rang, sir?" Robyn does a very convincing "polite butler" voice. 

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Ironwood introduces her. 

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"A pleasure, Siobhán." 

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"It's nice to meet you too. Do you have everything you need with you? The localizers have been inserted at Beacon so we can leave whenever you're ready."

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"Yep! I'm used to traveling light." She pats a small bag slung over her shoulder, nicely ruggedized and matching her outfit. "Plus, teleportation. If I forget my stuffed Ursa we can always pop back, right?" 

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"Indeed we can. Do people really use Grimm as inspiration for the shape of comfort objects?"

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"People: endlessly inventive. I don't actually own one but yeah, they exist. The, uh, comfort objects are considerably floofier and less bitey. You should see the Beowulf line, it's positively cute. Controversial, for obvious reasons, but cute." 

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