It's well past the worst depths of winter, even here on the north edge of the Worldwound- the temperature ekes its way above freezing occasionally, the days are only short and not miserably short, last night's snowstorm wasn't quite a blizzard. It is, nonetheless, fairly surprising when the patrol on their way to Fort #11 spots three figures in the distance trudging towards them from the north.
"Other forts are still up and patrolling, though at reduced rations and spotty timings. When Asmodeus dropped His people there was a bit of a scramble to turn wizards into Nethysians and pursers into Abadarans and soldiers into Gorumites, and to encourage adventuring clerics to stay, with limited success but enough that in conjunction with the Wound closing no forts have fallen outright. I believe I'm the only Chelish person to be collected by Iomedae. The war in Cheliax affected the Wound substantially, but only indirectly."
"I can't spare men to accompany you but you can make the excursion for the rest of the camel if you choose."
The commander hands them over to Caldentey, who shows them to guest quarters and where the schedule is posted.
Tariq and Khalid are where he left them, glad to see he's unmurdered, and they can all read Taldane numbers no matter how thick their accents are, and then they can go do No Things for a bit until whatever they're next needed for on the schedule.
...Khalid has four Endure Elements that they're not going to need today if they're staying indoors, is there a patrol going out that could use them?
Then Khalid can go do that while the other two- okay, they can have yet another brief muttered argument in Osiriani, and then Khalid having apparently won it can go cast Endures and meet the other two back at the guest quarters.
Any of these patrollers especially perceptive? Or Caldentey for that matter?
Then it's down to their base rate expectations and the whims of fate whether they notice anything odd about the slight foreign wizard (and perhaps how much they know about Osirion).
Endure Elements. Endure Elements. Endure Elements. Stumble and recover. Endure Elements.
If the adventurers hide in their guest room (they're all in the same one, so they can warm it up for each other) they will remain largely undisturbed, but if they come out - for water, or dinner, or a fire, or company - they will get attention from this guy! "Hello - which of you is the party wizard?"
"It is I," in an even thicker accent than the other two (one of whom is snoring loudly behind the door). Said wizard is also shivering violently, a blanket wrapped tight around thin shoulders, having apparently learned the hard way why you Prestidigitate yourself all the way dry before Endure Elements wears off. "I, um, I seek the k-kitchen? Or any other fire which is at h-hand."
"Khalid," through chattering teeth. "F-first Arcane, this is a title of wizardry, is it not? Or solely of c-command?"
"It means I'm in charge of wizardry for this fort. I wanted to ask if you wanted to trade spells, we don't get a whole lot of foreigners this far north."
"Oh yes!" Some things can usually be relied on, however differently they manifest, and a young wizard's hunger for new knowledge is one of them. "I have but little ink remaining- attend a m-moment-" Cold briefly forgotten, the youth dashes back to the guest room and returns with the satchel slung awkwardly over the blanket.
Khalid catches the door just before it slams and eases it closed a bit more quietly. "There. Which w-way?" Another bout of shivers. "And may we t-trade nearer the fire?"
"Oh." Somewhat sheepish wizard. "He may have done so, I confess I did not think to look when I returned, nor I did not wish when I woke to make too great a light and wake the others."
"You, check with Caldentey if he got the adventurers coats, and if he didn't see that it's corrected," Grec tells a passing soldier, who salutes and runs off.