May 18, 2021 5:04 AM
lintalai in arcadia
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"Thank you!" chirps Lintalai.

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The wizard who can teleport, who has been patiently (so, so, so patiently) been waiting for her patron to be done with her diplomacy, is happy to transport her back to their apparent home base, the non-hotel.

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Daernir is happy to be back with the other wizards; he's probably more useful here than doing diplomacy, really. He promises to introduce Lintalai to all of them tomorrow.

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Tyshvian, who has already collected Daernir's scattered notes as he delivered them, offers to give Lintalai a primer on what he's noted down about these wizards.

"It's not the most clear, since he mostly listed his impressions and facts chronologically as he thought of them. There's an attempt to summarize at the end, which is all I'll read unless you want to hear the rest. You can feel free to read through it as well- anything he gave to me is intended to help you, a fact which he wanted me to be very clear on."

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"Okay, let's start with the summary."

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"Deveth- ponytail, sharp black fingernails- tiefling (very sensitive about that but not sensitive, confusing), between 4’10 and 5’2”, possibly a student despite high level, serene & patient & thinks magic is fun, not creative with magic but creative elsewhere (backwards!), worships Oghma? but seems uninterested in gods, maybe lawful neutral, wants to start a university to attract more books to read, specialty is Abjuration or Conjuration but won't admit which."

She takes a pause, looking to see whether Lintalai wants her to continue.

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"...that's not a very good summary, can I get you to read over the full version and try summarizing it yourself?"

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Nod.

"I've already started summarizing the notes, but they're messy enough that my summaries aren't complete yet. What should I focus on? I assume physical characteristics are less important than how they might react to you or what they think of this project?"

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"Those and their capabilities, yes."

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"What I've gleaned thus far on Deveth- he seems to make Daernir uncomfortable with being too sociable for his tastes, so their conversations weren't very productive. Deveth seems to have a sense of humor, so approaching him too seriously might cement a bad first impression. I'm not a matchmaker, though, so I'm not expert on people. He seems invested in contributing to a wizarding school, so I don't think you need to worry about handling him as much as some of the others, but I don't think Daernir is a good point-person to deal with him.

As for his magic, my money is on abjuration or divination just from these notes- a conjuration wizard would have shown off, if any of Daernir's guesses about his personality are right. Wizards who like to have fun will cast spells casually, and nothing in these notes suggests he cast any visible spells at all- that usually means abjuration, divination, or enchantment- and we can rule out enchantment since we don't love him already."

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"...I should hope so, if you fall suspiciously in love with any wizards please tell me."

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Nod.

"Enchantment wizards tend to be the most meddlesome; most other wizards will leave you alone if left alone. Based on a skim of Daernir's notes on the other three, my guess is that Yllafina is the one to talk to if you want to be sent home before they're ready to bring people over, she seems to specialize in sending things away from herself, including to other planes. Grilbrek is the wizard to talk to about teleportation, apparently, although Daernir doesn't explain how he knows that- it might be something about magical theory I don't understand, but he presents it as though it's the obvious conclusion, here."

Tyshvian offers Lintalai the notes, if she would like to take a look. They're rambling, with lots of things crossed out and annotated. The summaries are the most coherent portion of them.

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Lintalai takes pictures of each page for her everything to translate but doesn't attempt to read them right away. "I don't want to go home before they bring people over, the time differential is pretty steep, but I might want to have a proof of concept sending of an object done."

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Nod.

"I would guess that you want to talk to Yllafina first, see what you can set up there. As for proper portals- I've never heard of wizards making permanent portals, those just seem to happen naturally, but wizards also keep lots of secrets. You should ask Grilbrek- based on what I've read, if you motivate him, he'll be able to teleport across planes soon. Hard to know what 'soon' is for wizardry without asking one, though."

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"All right, where will I find them?"

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Luckily she has noted down what all rooms everyone is staying in, which should apply to...most of the wizards. Wizards tend not to stay in a single room if they could create an extradimensional space instead, which one or two of them might be doing, but as far as Lintalai is concerned, she should act as though they simply use their room normally.

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Knock knock, Yllafina!

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Yllafina answers the door. She's a short woman wearing fine, red, purple, and gold robes. She has glasses hanging on a chain around her neck. She has ivory skin and silver eyes that sparkle unnaturally. Her pointed ears, Lintalai now knows, indicate some elven heritage. She holds a book under the crook of her arm. She smiles mildly, and steps aside to allow Lintalai to enter her room.

"I am glad to properly meet our host. Thank you for inviting us to start your university."

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"Thank you for coming! I'm told you specialize in sending things away from yourself, even between planes?"

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"I do, yes. My focus until now has been preventing harmful effects in certain areas and sending objects away- I haven't achieved any interplanetary effects involving people yet. It's not something that has been heavily experimented with since targeting is so difficult, but if I have a university and a large project that needs it, I can make interplanetary travel my specialty. There are so many spells in that research direction which remain to be discovered!"

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"My ultimate goal is to be able to open stable permanent portals between Amenta and Arcadia, but you could make that work on a purely sending-things-away basis if you just had them one-way and in pairs and if you could cast the spell to make one on Amenta. In the shorter term it would be useful to send a magic item of some easily demonstrable kind to Amenta, to prove that Arcadia is real and they should make preparations I suggest for colonization."

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"A demonstration! What object do you think would be best? A shoe would be traditional- or bread, if we think of this as a premature welcome. I recommend something small to minimize problems while I'm perfecting the spell."

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"Ideally the thing would be magic and do something obviously magical, so people wouldn't have to see it appear to believe in it."

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"I'll need to ask one of the others about that. Magical objects are harder than anything I'm working on these days, I just don't have the patience. Unless you already have some on you? What would seem magical to your people? I wonder if we could cheat by sending a warded box...what would an Amentan person do if they opened a box and it blinded or deafened them temporarily?"

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"I have a talking skull but I'm not sure it would go over well. I think that would be pretty convincing as long as it only affected the person who opened the box and not anyone standing nearby? I would want to put a warning on it."

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