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tomorrow belongs to those who prepare for it today
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She definitely will not be carrying that much money, and she won't be bringing the shadow either. Hopefully she can pull it out just as well on the other side.

She goes through some other possible middle stops, and... when she rolls her die, Canorate comes up. Well, that's... convenient? Kind of annoying that she's doing exactly what the conspiracy would guess at, but if you set aside the convenient choices before you pick you're just making your life worse. It's a strange feeling to hope your (semi-)enemy hasn't dramatically underestimated your competence, but so it goes. Canorate it is.

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And at this point it is getting late, or at least she is getting tired. Not being beholden to the whims of the sun is nice but doesn't actually alleviate her need to eventually sleep. She heads to the Mithril Bear and settles in for the night.

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Elsewhere...

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Felandriel seems interested.

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Is 'interested' really the best you can do?

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He rolls his eyes. She agreed to cast the wishes if we provide the diamonds and an additional fee.

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She's going to gouge us dry, isn't she.

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We don't have much other choice. I still can't find the seer.

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Don't bother spending more spells divining for them.

I have the diamonds. Cost us a fortune and I'm not sure I could have managed if we needed to buy three instead of two.

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Good thing we didn't need to. I'll deliver them myself.

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That could be dangerous.

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I won't be there in person. Possession is very helpful in times like this.

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Does she know you're coming?

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Not at this particular time. She'll be informed once I'm already gone.

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Alright. Hopefully this mess is over with soon.

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JANDERHOFF NEWS GUILD
OATHDAY, SARENITH 11th, 4708

NEW VEINS OPEN IN DEPTHS OF DURAL WOHRUM

The dwarven newspaper is rather strange. Unlike Korvosa, there's only one, and it's obviously some sort of guild. Complex statistics about various industries cover one page. Another page is devoted to a new expansion at one of the mines. There's a lot of mines. Most of them seem have long dwarven names, as though they were people. A small section covers speculation about goings on in Korvosa and Kaer Maga, but it's nothing Tencednil doesn't already know (and much is of questionable accuracy). The tone of the paper is friendly and perhaps overly detailed.

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...interesting. This could actually be quite useful if she remembered it a few weeks ago. Detailed statistics and precise numbers like this don't get published in the Korvosan Carrier, and none of this should be changed by anything she does. She should find a way to look back through the past few weeks to memorize some of the relevant numbers. Can she buy some recent copies? She only really needs to memorize a few randomly selected numbers from each for this to work.

More importantly, today she needs to get to Almas. When is the earliest Teleport to Canorate she can buy a space in, and does the Bank happen to have details of the Canorate Teleport plans for today? If so, she will look through that list for the timing of Teleports to Almas.

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The earliest and only passenger teleport to Canorate is an hour after noon. Slots are available for purchase now.

The Bank has Canorate's planned schedule as of yesterday. There's a teleport accepting passengers to Almas in the early evening.

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Convenient. She will buy a space to Canorate, then. The jump to Almas is best done from there, no need to be obvious about taking a two-step journey from this side. Janderhoff isn't Korvosa but it's still close enough for her to worry about conspiracy influence.

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Her purchase is successful. A slot is reserved for her. The Bank requests she return fifteen minutes before the appointed time.

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Oh good. She'll also ask for a draft to have money in Canorate, which will conveniently be enough to use to buy a Teleport to Almas from there, to be picked up when she comes for the Teleport.

In the meantime, newspapers! Copying over numbers! Memorizing long strings like this isn't actually that easy, but if she writes it down and both she and the shadow go over them, hopefully they'll have it down well enough. ...she should also buy a vial of acid, but that seems best done after the Teleporting. Better not to take something small, fragile, and harmful in one of those.

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Janderhoff is alive beneath the earth. The stone floors seem to subtly vibrate at all times. Distant sounds of work echo through the long halls.

Time passes. It's about time for Tencednil to return to the Bank.

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It's an interesting place. Calming, in a way, to see comfortably small and dark areas everywhere, with none of the human expectation that everything needs to be well lit or have a good excuse for not being so. The vibrations seem like they should be informative, somehow, but they're not. Maybe someone who spent more time learning the rhythms of the mountain would understand what they mean. Between that and the echoes and the various small nooks and crannies, it would be a perfect place to spend several months if it wasn't impossible to ever really catch her breath. And if the caravan was correct, even that will fade with time. She's not doubting Mother's choice! It's probably less convenient than Korvosa for other reasons! For the moment, though, economic worries or whatever it was are for other people.

It's not too long before the hour nears. Back to the Bank she goes. This will be her first time Teleporting like this, it should be interesting.

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Tencednil arrives at the Bank. An attendant leads her into the teleportation chamber. It's a distinctive square room with a large mattress embedded in floor. Guards are posted at the corners of the room. A few other passengers are already waiting.

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She picks up her bank draft, to immediately deposit on the other side. Giant... mattress? What a weird thing to have. ...is that just to make sure the room is distinctive enough? Does Teleport go wrong less if you're going to a distinctive location? A mattress doesn't seem like the best option for that, but maybe it cares about texture or something...

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