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tomorrow belongs to those who prepare for it today
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"Charge!" The captain roars!

They flow forward like a wave, two-by-two, shoulder-to-shoulder down the hallway. A wooden door is visible thirty feet ahead of them, and the marines splinter it like torn paper.

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"THIS IS THE KORVOSAN GUARD! YOU ARE UNDER ARREST! SURRENDER NOW—"

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The stinging scent of harsh chemicals chokes this high-ceilinged chamber. Three huge metal vats bubble here, each more than six feet tall. A sturdy series of catwalks ten feet off the stretches over and around the vats, allowing those above to attend whatever horrible liquid produces the foul red mist emanating from each gigantic vessel. Circling the upper portion of the room is an elaborate mosaic of white, black, and green stone that depicts a giant half-skeletal woman in black veils dancing among fields of the dead, undead, and dying.

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When the door smashes, there are six people in the room. One screams. "Marines! ALARM—"

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The sound of a great bell ringing echoes through the room.

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Marco Carreiro, fourth circle abjurer, is being paid very well for this spell in particular. Lesser globe of invulnerability, right in front of the door. Just try fireballing them now.

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The battle isn't ready for his skills yet. He waits for the right moment...

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A marine steps forward and looses three arrows. All three tear through a cultist, killing them instantly.

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The captain runs forward and slices into a cultist with his halberd.

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A guard runs forward and stabs that same cultist with his halberd. They look very injured now.

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This went well in her memories, so no reason to change course. "Spell six!" Silent Image of a wall, and move back out of sight. The shadow doesn't need her to guide it at this point. "Shadi, you're up!"

The shadow turns its lantern towards Shadi, making sure she can see the stone within it.

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The injured cultist lunges for the captain with their scythe. It scratches against his armor uselessly.

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Another guard moves up and slices the cultist. They go down.

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Now! He runs forward and skewers an uninjured cultist with his rapier. They're quite injured now.

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A second marine steps forward and looses three arrows. The injured cultist slumps against the floor, unconscious. Another cultist is impaled by an arrow.

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Garril runs forward slams the impaled cultist with his warhammer! Take that!

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A guard lunges at the cultist and slices them open. They collapse to the floor.

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Shadi begins casting silence on a small rock.

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The guard's second circle wizard greases the floor ahead of the right door.

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The two clerics of Pharasma send their spiritual weapons flying out at the cultists. Both miss.

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A third marine steps forward and looses three arrows. Only one hits, but it drops a cultist to the floor.

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The Cleric of Sarenrae moves beyond the lesser globe of invulnerability casts produce flame. Flames as bright as those of a torch appear in the her hand.

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A guard leaps for the final cultist, slicing into them.

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A fourth marine steps forward and looses three arrows. Two hit, dropping the final cultist to the floor.

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The guard's third circle wizard casts stinking cloud though Tencednil's illusory wall. Thick green vapors cover the left door.

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