invented to keep out the cold
She starts talking as they make their way out the door. "I'm aware. How much food are you carrying? Be prepared to be stuck for a day, possibly two. Zombies need to run at things to be effective, they're more badly coordinated than slow as such. They can be disrupted by having something scattered on the floor to make sure they can't build up momentum, I favor marbles. I've heard some people use caltrops instead, but that's too expensive for me. My friend here can scatter a bag, enough to block a path, but it only carries a few at once. If either of you have familiars, they could help." The shadow blob floats out and whirs at them.
Hearing about shambling beasts in the sewers spooked her a little in the vision, so she knows a little more about the undead threats down below now. "If we see a pack of ghouls, run. I have enough elf in me to avoid their touch, but if they touch one of you you should expect about one to one odds you'll be frozen to the spot and promptly killed. Zombies are fine if you have about ten feet of marbles between you and them, but if you don't and they have a straight line, again, one in two odds they land a solid blow. Maybe a bit better for you with Mage Armor, but don't rely on it. Remember you need to cut zombies to bring them down, stabbing and bashing are mostly useless. Skeletons aren't as easily avoided as zombies, but they don't hit as hard and they break more easily. Don't let them get in your face and claw you, but they might fall to a single Disrupt Undead if you're lucky. How are you for living things? I can usually catch them from about thirty feet out with no need for light, and Color Spray works well on most of what's down there. If you have spells with better reach, we can plan for that."