Actana!Areus is dropped in planescape
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Oooh, that sounds like a fun challenge! In general, he enjoys the new learning opportunities that the environment grants them. But he wouldn't be surprised if others didn't adjust as well.

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She thinks fighting in this environment is fun, too! You can't get anything quite like this experience throughout the plane, only in places like the City of Glass. Eventually, they've exhausted her limits, and she has to call an end to the matches. Still, this time she seems downright pleased when they part ways.

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"One more friend to introduce you and she. She is Good. You could like her."

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"Sure, show the way."

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He leads the way. This meeting doesn't occur in the main city street, but rather inside one of the many coral buildings that make up the City of Glass. The people inside rise up to the surface of the room, where there are idols, and seem to be attending to them: cleaning them, chanting at them, or touching them.

"Wait," he whispers to Areus as they walk inside.

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He will just float where Areus was told to wait then. Looking curiously at the various happenings. He guesses they are going to meet some kind of priest.

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Eventually, the person they're here to see spots them. She 'swims' down towards them through the air, smiling amiably.

"My name is Osudyn. You have learned much of our language. Thank you for your work."

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"Welcome! My name is Areus," He says smiling back.

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"My name is Osudyn. I want our people to work together. We have many different," unknown world, "and can help," unknown word.

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Merves attempts to clarify.

The first word is "skills". It has to do with "how you work, can you work. You are good with combat, so be good with combat is one of your skills."

The second word just means "each other" or "one another", which turns out to be the easier concept to get across.

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"That is good to hear. We maybe help 'one another' yes. Different magic and people."

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She goes over a few points. She wants to know how many people are dying a day in Areus' world, and whether there it is know what happens to people after they die. She wants to attract members of every species; even if they can't save every individual, they can at least minimize the destruction of entire intelligent species. Most importantly, though, she wants to talk to Areus about how to select safe places for people from his home world to live.

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Areus can answer those questions. A dozen or so should be dying in a given day in Actana. This would be better news if the main reason for the low death count wasn't that most of the world died already. They are not sure what happens with people after death, with all different sort of cultures and ideologies having something to say about the details. What it is known, is that people's souls survive after the body's death, some kinds of magic are capable of interacting with them. Such as the ability to bring back dead to life with sufficiently powerful healing magic. Some people think that souls eventually become spirits - one of the nine kinds of people they have - but Areus is not sure if he buys that.

From what he has seen most Actanians have similar needs to the other races in the City of Glass. Areus thinks that there ought to be three main categories for places to put people on: Aquatic (like the Plane of Water); Aerial (a place in the Plane of Air); and Terrestrial (likely the Prime and maybe some other Outer worlds). Most refugees should fall into these three categories with maybe some weirdos that will prefer to be by themselves in the Plane of Fire or something. Oh, plus some species differences. Like, how Faen can eat any kind of plant without getting sick. Or spirits not having a physical form to need eating or breathing.

It takes a while to convey all that with Areus' limited vocabulary, but he has been mentally preparing for it.

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Enough of that seems to get across, anyway. Osudyn points out a few factors he may not know or may have forgotten (she hasn't been following his language-learning progress). The Prime has more flexible magic, which the refugees could learn. Most Outer Planes are more habitable than the Prime, while Inner Planes such as Water are less habitable. Additionally, they may need to consult a god before inviting people from another world to Water.

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Does she have suggestions for habitable Outer Planes? Is consulting a god safe?

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Most of the Good-aligned Outer Planes are especially pleasant; typically, the Chaos-aligned ones are more wild, while the Law-aligned planes are more civilized. If people enjoy untrammeled wilderness to explore, she would recommend the Beastlands or Arborea.

As for consulting a god, it would be best to appeal to a more devoted cleric than herself. Dealing with gods directly is not perfectly safe.

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Areus thinks Good-aligned and maybe Law-aligned are preferable, at least in the short term. Wilderness people can wait until things are more settled.

He doesn't have further objections on consulting a god. Or at least he doesn't want to voice a joke about being impossible to make things worse. He is not that much of a daredevil.

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Osudyn will try her best to find one his people are likely to agree with. Is there anything...all of the refugees are likely to have in common? Are they all likely to be adventurous types? Typically, convincing a god to help benefits from some alignment with their priorities.

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Areus doesn't know if there is much to have in common. Traumatized is probably not the thing she is aiming that. But he can say species' similarities. Humans, Faen and Giants are the only ones that come together in larger groups. Giants like skilled works and create and invent great and new things. Faens like life, prefering gardens over monuments, pets over hunting trophies, and servants over tools. Spirits are weird and have One Kind of Thing which they care about and will pursue with single-minded focus. Dragons may care about a lot of things, but it is always A Lot and sometimes this makes them dangerous, sometimes this makes them loners, sometimes this makes them competitive but fair, but always A Lot. Unicorns might not be Good and give thing selflessly but they like to be useful to others. Sea serpents, Humans, Phoenixes and Thunderbirds don't have a strong sense of... similarity.

They don't have magic that tells your Aligment in Actana. He is not sure how to classify species under them, if at all.

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Based on his assessment, she thinks that giants, faens, and dragons are likely the easiest to bring to their world costlessly, in which case she will find priests who might worship compatible gods. Spirits and unicorns are also likely to have options, but the vagueness there makes it a more complicated process to determine compatibility. Sea serpents have the advantage that they can immigrate to Water, which is willing to host them in exchange for their services.

Osudyn would like to hear more about what phoenixes and thunderbirds need.

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Phoenixes and thunderbirds look like birds. Phoenixes are this sized (the size of a swan or peafowl) and Thundebirds are this sized (about as long as Areus is tall and double that for a wingspan). Thunderbirds prefer to always be traveling, sometimes phoenixes join them forming mixed tribes. They have basic animal needs, except that they can fly while asleep. Phoenixes are weak against cold, but can set things on fire... Thunderbirds don't like being trapped? Panic really easy if you cage or tie them.

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Osudyn smiles throughout the description.

"They should do very well on the plane of Air. If they end up wanting to choose any other plane's skies, they'll be welcome to, but we should start them there."

This leaves spirits, unicorns, and humans as a bit tricky. She thinks unicorns might like any of the Good-aligned planes and the planes might like them, but she's concerned that spirits and humans will vary too much to place anywhere except on the Prime.

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Yeah, they can figure out individual cases after things are better settled.

Areus agrees with her assessments about unicorns. Is there any plane that they could leave the less active spirits for a few months or even a few weeks if necessary? Something with wilderness...

He thinks humans should fit nearly anywhere Giants and Faen can, but not in a way that fits a specific god.

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The best wilderness is on Arborea or the Beastlands, depending on your definition. She would advise putting them on Arborea first, with any who feel strongly enough being able to move later.

The problem with humans is that refugees with a lot of individual preferences will likely want to settle many different places, and planar travel is not easy without involving gods.

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Areus doesn't know how to convey 'they found a finite, but really large magic source', but can at least explain that maybe Actana will be able to move everyone until they are where they want to be. But that is a reasonable concern.

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