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the second-least unique adventuring party in Pu’er
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"No, no, I love distractions, in the middle of dungeons.  Widely known for being safe spaces."

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“‘Please stop talking’ it is, then, that’s fine.”

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Jace nods slightly at the back of Kamin's head.

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Kamin does not notice this!

Walk walk walk oh look a singular door.

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Zeke opens the door!

It leads to a... large, empty chamber, also painted with alchemical!vantablack, without any obvious exits or enemies?

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"Does anyone object to me frosting up this whole place so we can actually see it."

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“Nope!”

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“Nope.”

He steps aside so that she can do that, and so does Kamin.

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"Nah."

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"Cool."

wshhh wshhhhh wooshhhhhhhhhhhhh frost everywhere.

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... a particular patch of darkness is VERY UPSET by this, it was only napping for a little bit and now it is MILDY FROSTBITTEN.

It stops being a shadow and resumes being a devil and now they are all going to be ON FIRE and the fire is weird pitch black shadowflame for good measure.

 

Mechanics

The devil prepares to produce a shadow fireball, as per shadowflame theory, uses a free action to stop being in shadowform, and then uses that prepared action to cast the fireball. Everyone in the corridor or near the chamber’s entrance takes eight damage, before resilience modifiers, and a -16 penalty to perception while within the flame.

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- Zeke bolts forward in a blink, wheels towards the devil, and violently smashes its face in until it goes poof moments later. The shadowy fireball dissipates.

 

Mechanics

Zeke rolls 63 for initiative, and goes first; he uses one action to move out of the darkness and into melee range with the devil. He then makes three melee attacks. From his dexterity attribute, blunt weapons talent, and unarmed combat theory, he has a +33 bonus to attack; this is inconsistent with the earlier fight because this entire sprawling game system is still in the process of being written, okay, give me a break. His three attack rolls total 58, 54, and 48; the devil is incapable of dodging any of them and is struck by all three. He rolls 3d100 for each damage roll, and rolls 95, 74, and 195, for 364 damage total; the devil dies in an instant.

 

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Jace looks around to see if any exits, for example, have made themselves apparent.

Mechanics Jace rolls a natural six, plus 19, for a total of 25, on her perception check.
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There’s a door over thataways! The handle is inset into the frame of it, and also painted vantablack, and the whole thing is accordingly tricky to see even covered in frost, but it’s just barely discernible.

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"Door's over there," whsssh frost gesture "once Mr. Catboy's had a chance to look at us all for two seconds."

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He glances at all of them in succession and they are healed from their extremely trivial scorch marks! 

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And Zeke opens the door; it fails to spout fire or gong ominously or anything, and leads to an ordinary looking corridor.

Onward! Again!

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A serpentine skeleton rattles through a hole in the wall and lunges at Morgan, after a minute or so of walking.

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She yoinks it and stomps it and, after a small nip at her hair from the crow-shaped party member, sighfully does not treat herself.

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The skeletal snake becomes a collection of bone shards.

They eventually reach another door; Zeke opens it, and it reveals a very, very large cavern and a greater green dragon sized to suit.

Being a dragon, it is also a priest, plucked from the afterlife to serve in the celestial bureaucracy. Being a green dragon, it is serpentine; dragons of the kind are sometimes also called basilisks or coatls, accordingly, the former more often for the wicked and the later more often for the good. Being a greater dragon, it is absolutely immense; thrice the mass of an elephant, spread out into a hundred feet of thick coils, and into two large, feathered wings perched near a great horned head.

Green scales glimmer in the light.

”Charmed,” it says, peering at them curiously.

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"Likewise; nice to meet you."

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“Is it?” the dragon inquires. “My delights are so rarely shared.”

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"It seems premature to make any sort of judgement, honestly.  And erring on the side of friendliness is a good way to make friends."

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“I find friends with ease and keep them rarely. So often, it seems, they desire not my company but my benevolence, and so often then does my benevolence expire.”

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"Sounds rough."

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