Business is brisk, but the craze of individuals rushing the store dies down after the first few days and traffic is mostly limited to those who visit by boat, which is still substantial - a few hundred a day, sometimes up to a thousand if a big passenger liner arrives.
Irene proves to be a very capable and motivating manager, rearranging the stock, adroitly managing her people's schedules and preferences, creating displays, successfully talking one of the cashiers out of trying to steal something, and getting to know the customers. She's a little disappointed OTC can't offer loans here, and starts grooming one of the cashiers for supervisor and itching for special projects once the storefront is running smoothly.
Lindis closes her massive sale with the delivery of two entire pallets of magical seals on thick, durable paper and two curious mages who came along for the ride. The man who bought all that ka has hired his own private security and private boat and is a bit fidgety, triple-checking everything. Lindis is smiling like a cat, soothing him and arranging the counting and delivery, and imagining what she's going to buy with the commission.
Marit comes back after a week or so, and presents Thorn with an invitation to visit the Eide Hunter-Clan. The letter's handwriting is poor but says they're really excited to hear about an adventurer from another world with cool combat toys to sell, and to see Marit again after so long too.