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book 6 Vanyel meets pathfinder
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"Nice to meet you, thanks for saving a village full of our people from a dragon, if you're very bored around here maybe swing by the Worldwound for target practice -"

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"Don't do that unless you're pretty sure you know what you're doing!"

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"Don't listen to any of Hagan's advice unless you're pretty sure you know what you're doing."

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"I feel like 'check out the Worldwound' is extremely responsible advice for powerful sorcerers from another world. Did I suggest he overthrow Cheliax, no, I did not, did I suggest he go for the Starstone, again, no, I did not. He can fly by the Worldwound and drop some fireballs on it and leave. They've got excellent resource management."

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"Honestly, I think I need some orientation to your world," Vanyel says. "The Worldwound is from the god Aroden dying, and your kind of Abyssal demon comes in through it? Other facts about it?" 

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"Those are the main facts about it. A bunch of churches and a bunch of countries have people stationed there, trying to - not lose ground, or at least lose ground slowly. Once in a while they'll stage a crusade and actually try to gain ground but it's hard because once the Abyss has bled into it for a while it's all - distorted and horrible, nothing grows there."

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"Is it not, er, fixable? We have some horrible-distorted type lands, called the Pelagirs, but they're slowly being fixed by some people serving a Goddess, using our kind of magic. Huh. I wonder if it'd be worth seeing if Healing-Adepts could do something about your problem." 

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"That sounds useful. I think people've been figuring if we ever figure out how to close it then we can figure out how to fix it but fixing it sooner would probably help with gaining ground. - I am not, actually, an expert on the Worldwound related tactical situation or anything, it's just where I'd go if I were getting bored of taking on dragons solo."

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"I'm not bored of anything just yet. Too busy trying to figure out how anything works. Um, I probably also need to learn the local language or languages." 

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:Is your crew looking for some travel-companions?: 

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They glance at each other. "Absolutely."

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"Tryna think what kinds of contracts it makes sense to take - I am assuming horses don't like tomb runs or escorting boats - we could go help Thuvia out but they are not paying market rates, these days -"

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:I'm pretty flexible as horses go but Van gets sick on boats. What's a tomb run? Also what's Thuvia?: 

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"Thuvia's the neighboring country, they're in an endless low-key war with evil spirits from Abaddon that leak through the magical portal a foolish pharaoh built thousands of years ago. A tomb run is like - someone died, they built a tomb where all of their magic libraries and powerful artifacts and so on are, they put up a lot of traps so no one could get in, in general there's an efficient-market thing going on where most combinations of our world's abilities to get in which reflect a reasonable balance of risk and benefit have already been tried but you have some rare form of sorcery so maybe we should revisit those and see if we can now cleverly bypass their protections."

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"Weird. I guess that could be interesting. Yfandes could be a sentry or something, we don't always have to be in the same place." 

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"Well, I can get us back to Sothis in the morning and we can look up what's on offer. You can learn the language if you want or you can get permanent Tongues for - seventy-five hundred? I've been thinking about going for it, worth it if you're going to do lots of international work."

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"You have permanent versions of spells like that? What works differently about it? Also I'm not sure how much that is, here. And I think I still need to pay you back for the money you lent me first." 

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"A gold is as much as a laborer earns in ten days, and about the cost of a stay in a nice inn in Sothis. You can buy a pack animal or a slave for about seventy-five gold, a house in the city for five hundred or so, a Raise Dead for five thousand, an interplanetary teleport for probably around that."

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:Raise Dead?: Yfandes sends, privately. :Is that...a thing here...?: 

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:...Does it work on dead people from other worlds: 

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:I have no idea. It might depend if they're in the same afterlife system? Or one our magic can reach? We could scry for them and find out.:

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:...You can scry for specific dead people?: Pause. :We should do that. If you don't mind. He, um, lost someone pretty important, years back:

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"Hey Mahdi you're going to love this idea, what if instead of fighting a dragon we do a scry."

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