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book 6 Vanyel meets pathfinder
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"Yeah, this whole operation is going to be spectacularly expensive, but it sounds like it might prevent a war and maybe prevent a major enemy from accessing our world under conditions we have less control over. Maybe we can get the church to foot the bill." He glances at Fazil.

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"I'll ask but I wouldn't bet on it."

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"I mean–" Vanyel gestures at the door with the stars behind it. 

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" - right, I'm an idiot. Normally antimagic field is sixth-circle and only lasts an hour and a half and we'd be burning through scrolls of it left and right but - damn, we could hold your destined enemy as long as we needed to."

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"Want to help me rope-harness myself and I'll test it?" 

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Yfandes shuffles her hoofs, uneasy. :Chosen, are you sure? What if it's trapped against mages?: 

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"Why would be it? If I go in there, I'm not even going to be a mage for the duration." Sigh. "I know it's a risk. If it looks like I'm hurt, you can yank me back in and Fazil can heal me - if it kills me, well, we already had a backup plan for a Raise Dead, right? And we don't have that much time to spare." He feels like such an idiot, now, for putting off trying to contact the King. 

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"I did look around for traps and I don't think there are any - I don't think there could be any, no one's ever figured out a way to make their own magic work in an antimagic field." He can help him with the rope harness.

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"Oh, right, that makes sense." 

And Vanyel gets rope-harnessed, and then takes a deep breath and steps lightly into the anti-magic room. 

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The anti-magic room has no gravity! It feels very weird! It also appears to stretch on and on in all directions, though Hagan confirmed that it actually wraps around and is only about a hundred feet across in each direction.

 

He cannot feel his Gifts.

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That would be a really neat experience except for the part where not having magic is absolutely terrifying! 

Can he feel the bond with Yfandes? 

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He is definitely bonded to Yfandes but he's getting nothing at all off the bond.

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Weird and uncomfortable! 

He spends a bit of time trying to see if he can maneuver himself back out without magic - if he sort of swims with his arms and legs, does he get anywhere? 

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Not really except when doing so tugs the rope taut. He sort of retains the momentum that he stepped in with, and he continues moving vaguely in that direction no matter what he does unless the rope is involved.

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Eventually he gestures and calls out for the others to pull him back out. 

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They do that.

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"We should maybe also check with the chickens if it's safe to leave someone there. So if we get your destined enemy and you cannot immediately determine that you can trust him we don't have to decide right away whether to send him back or kill him."

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"Right, that's a good idea. I think with a second-stage Truth Spell I should be able to find out fairly quickly, unless he does a lot of evading, some people are good at that. Er, I guess I should plan what to ask in advance, so I have a list. What else would we need to do this?" 

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"Keep in mind your Truth Spell's not going to work in the antimagic field."

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"...Ugh. Right. So if we want to actually Truth Spell him, we'd have to haul him out. It's probably still better to stick him there at first, though..." 

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:He might be more inclined to answer questions honestly if he's stuck in an anti-magic field and doesn't know what additional powers we have over him: 

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"And lots of people would react violently to getting kidnapped across dimensions even if they're capable of cooperating once they see how things stand, so he can - orient to the situation first in starland where he can't hurt anyone and then you can decide if you want to bring him out for a truth spell later."

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"The other things we'd need are - it depends whether Velgarth is another plane or another planet. I guess even if it's another planet, the pharaoh's demiplane is a different plane from it. Uh, there's the sixth-circle spell Planar Binding. The version I know only works to call to the Material Plane elementals and outsiders from other planes, but there's plausibly a tweak that works for Velgarth people. Alternatively, Gate works between any two planes and for any kind of person but it's ninth circle. Involuntary teleport is sixth circle, and has the same range as my normal teleport. Plane Shift can take an unwilling person along but we'd have to get Fazil into the guy's room.

 

- you can do a Suggestion through a scry, I don't know if that helps us and I can't actually cast Suggestion though I guess I could learn."

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:Is there a way to test whether it's another planet versus plane?: 

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"I would've guessed it's another plane, just because magic works so differently, but I'm not sure. I have no idea how to get Fazil into Leareth's room unless he can teleport himself there using just the scry. Also I bet he has magical alarms and wards everywhere." 

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