The edge of the strange labyrinth is also the edge of the thunderstorm. Beyond it lies the domain of the wizard, and all within is twisted by his magic, left loose and free and pulling the land into twisted shapes. The tower rises into the sky, far above the clouds of the storm. Strange creatures, like one would never see in civilized lands, swoop down from the clouds and around the tower- others seem to be climbing up it. The tower itself is a strange thing, made of a strange black stone unknown to nature, smooth and clearly wrought by magic. In places, it's colour seems to shift, here blue, there purple, in another place red, but the change in colour never lasts, and one could almost believe it to be a trick of the eye. The labyrinth is made of plants as strange and twisted as the animals above, thorns as long as a sword, vines that move on their own, paths that twist and change, trees that seem made of stone. From it come more sounds of strange creatures, howling and screeching. It is not an inviting place.
It reacts to the first slash by launching itself away from her, and while the injury does not vanish, and it leaks a strange ichor, it does not seem affected by the injury at all. The screeching behind her is growing louder now.
Great. She tries to slice the creature in half with a spell instead of a sword. (The screeching is unpleasant but she doesn't what the threat is, can't yet do anything to counter it.)
The creature falls into two pieces. Both halves are trying to move, but falling over constantly. The screeching is right behind her now, nearly in her ear.
Well that's fucking annoying.
She will try the other spells she knows for dispersing illusions or magical effects. She will also stab resentfully at the air with her sword.
It's another of the creature she was fighting before! It leaks ichor when she stabs it, and backs away from her, before beginning to circle. The first ones back half has figured out walking, but the front has fallen over and is unable to right itself.
She would put the terrible thing out of its misery, but she doesn't know what would actually be sufficient to kill it and she wants to save mage energy.
As for the new creature - she might as well experiment - she'll try a spell she knows for crushing things. If that doesn't work, this monster can also get sliced in half.
Crushing things works. It's now a puddle of strange black ichor before her. The ichor does not try to move.
Great. She will recast Navigation, since this is apparently useful, and will then continue on her way until she wanders into whichever monstrosity comes next.
The walls rise around her. The path grows darker and darker. She can follow the spells guidance without question, but the farther she follows it the less she can see, until it's dim light is all that's left. The wind rustles ominously in the darkness, but the shrieking and howling she could hear before fade slowly out of her hearing.
The darkness is slightly concerning but it's nice that nothing is shrieking anymore. She would keep checking for illusions anyway, in case the next invisible monster has decided to be quiet, but it's dark enough that invisibility wouldn't be making a difference here.
Can she cast a spell for light?
It starts out illuminating the area as she would expect, but soon fades and is simply a glowing ball in the darkness, offering no light more than a few inches from it. The sound of the wind rustling begins to grow distant.