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a Cameron is the demon lord
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"Here." She indicates one of the sanctums near a coastline, on an inland sea. "There should be a city near there. North. With defenders who 'shine with precious light'."

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Ame adds that destination to the page of Important Numbers.

Then she has a cookie while lunch cooks.

She eats lunch with her party, and thanks Abyssia again for cooking.

Once they're all fed, Ame gathers everyone up, drags the giant backpack into the dais room, and then steps on.

"Alright, everyone ready?"

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Elizabeth takes the time to head out top and read the sky. Ideally she'd have a look at the stars too, but she wants to get out of this place and all signs point to a safe transfer.

Everyone's ready. Elizabeth has some power stones out, Theo has his - spell cubes, whatever they are, he hasn't explained - and Bys has a shotgun and a revolver. Part of the Witch of Spacetime's notes say that sorcery doesn't stay active through the teleports, something she was never able to fix, so they don't have any buffs on as they go through but are ready to quick-cast if they have to- 

"I've made myself nervous with all the preparation even though it's just good sense," Liz laughs a bit.

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Ame slips her arm into her shiny new shield.

She checks again to make sure everyone is standing inside the bounds of the teleporter.

Then, after a moment, she calls out in English: "Snowflake Three-Nine-Six."

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A recognizably robotic smart-speaker voice calls out, "Password accepted. Please hold still. Establishing lock on... FOUR... Units. Sufficient energy. Establishing link. Link established. Brace for transfer in three... Two... One..."

And-

-Then-

-There's a timeless eternity where time has no meaning, like she experienced first coming here, if less intense now-

-They are somewhere else. It's pitch dark, but the Winds of Magic are visible anyway and are in entirely different patterns. Liz casts a light to reveal a room very similar to the one they left, with the doors sealed this time.

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Peering around their new environs, Ame takes a cautious step off the dais.

"Promising."

Ame casts her own light, and goes to poke the doors.

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The first two doors she tries are entirely jammed- The third opens a few inches before getting stuck, revealing a rubble-choked dark hallway beyond.

 

"The air here feels like a sealed cave," Abyssia comments cautiously. "It's making my gills itch."

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"Less promising. Come help me shove this."

Ame wracks her brain for if she ever read about how fast how much air goes bad... she knows that it's the carbon dioxide buildup that's the problem. The oxygen doesn't run out. But she doesn't remember anything about the timeframes or breather to air-volume ratios...

Ame peers through the cracked door to make sure nothing is lurking, braces herself, and then shoves with her full strength alongside Bys.

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Oh, she can shove. She even has the trick of sending weapon magic down into her boots to get more grip.

The door groans open with dust and pebbles falling down.

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Ame steps out first, five notes playing through her mind as she draws on the-

All her ghur is gone again.

The teleporter must have left the ample aura of Amber Wind she'd picked up during her sidequest behind.

Ame opens her newly-enhanced windsight, both as a sensory aid and to pull in any ambient wisps of ghur floating around as she cautiously heads into the hallway and leads her party toward the surface levels, starting from the assumption that the floorplan here will match where they left but keeping an eye out for differences.

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Shyish pools thick and heavy here, drowning out most of the other Winds. Scraps are all she can gather without relying on the power stone tucked away.

The compound - is mostly a lot more ruined than the other. The general floorplan is similar, but with lots of individual room placements changed. However, the collapsed areas make it hard to navigate. There's pretty much nothing useful down here.

Her party sticks close and follows nervously along. Theo makes a 3-D map of light in the air as they go. Eventually, they come to a shaft of light peeking down from above, with plants and insects inhabiting the corridor. It's a bit narrow to fit a human, though.

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Ame glances up the shaft.

"At least we've got fresh air."

She considers it for a couple of seconds, then moves on.

"Alright, that pile of rubble has got to be the service ramp. Which means there should be a stairway over... here?"

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They poke around a bit but don't immediately find a sign of an exit, or which rubble pile could be cleared to make one.

Sigh. He scribbles out something like arcane pseudocode, and-

"Oh spirits of knowledge, listen wholly to my plea before answering this call. Recognize the presence of earth. Recognize this pattern as a property of space:..." He carefully defines small voids in the Earth, then instructs the spirits of knowledge to calculate the small-voids-number at pebble size resolution, then defines a display mechanism. All in all, the spell takes over two minutes to cast.

"...It's through here," He indicates a particular rock pile. "Side of a hill, I think? Looks like more rocks will fall in, but then we'll be clear."

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Ame's head whips around as she hears Theodore incant using a syntactical structure she didn't know existed, and feels her incantation Skill memorize the knowledge for her.

Once he's done, and announces his results, Ame grins at him. "Nice."

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Shrug. "It's possible we should like. Have a study session. I dunno how much enthusiasm I can muster."

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"It's on my to-do list, but that can also wait for some enthusiasm."

Ame approaches the rock pile, and kicks a small, loose boulder into the air with her foot, then slaps it aside with her shield.

"I guess we're digging now. Unless," she waves the arm where her Magic Missilepod is still hovering, "you think blasting our way out wouldn't just kill us all."

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Bys peers at the little hologram Teddy has. 

"...Wouldn't it just kick up a lot of dust and shrapnel? If it doesn't penetrate."

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"Though I hate to admit it, magic is not always the answer. I vote sweat and muscle. I'll help, at least a bit..."

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"Do we have any shovels?" This is a rhetorical question. "We only have one. Which I added to the list, because we are underground. I guess you can take turns. And I can help teek* the bigger rocks."

 

*An abbreviation of telekinesis.

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"Give Liz the shovel," Ame decides. "You also put work-gloves on the list. Me and Bys can use those."

And then they can get to digging, with Ame offering refreshing touches at regular intervals. It's tedious, but thanks to her Axiom, they aren't tired when they finally break through.

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They emerge into hills covered in cypress and olive trees, and a warm breeze. The Winds of Magic from the surface, previously slowly leaking through, practically run in a torrent as a new equilibrium is reached, sending light and life into the isolated dark.

"And now, north. To the sea. I can almost smell it from here... Ahh. We can either scout around and come back here to rest, or just push forward and try to find a village or town. Hopefully nothing too dangerous lives in this area."

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"Let's push forward. If we run into trouble we don't want to lead it back here."

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Theo and Elizabeth share a look that says: Yay, hiking.

But the group gets moving, if somewhat slowly.

The breeze is warm and pleasant. The ground, while unimproved, is not terribly difficult. Small birds tweet in the trees, and something with four eyes that is carefully disguised as a boulder, a hulking mass of rock taller than they are and at least as wide, is sloooooowly edging away from their path.

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Hiking is not so bad when you can't get tired. They've really got to figure out a way to move quickly as a party without compromising anything else. It hasn't actually mattered yet, but one of these days it's going to, Ame bets.

It's nice scenery at least.

That bit of scenery is moving.

Ame quietly draws her sword and shield, but opts to try skirting around the lively boulder, first.

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"...Just avoid it, I think?"

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