The other guards are perhaps surprising, in a way. In addition to five fairly ordinary humans (three warriors with a sword, hammer, and halberd, and two archers) - There's a wolf-girl with a massive greatbow who stands apart from everyone and looks kind of angry, and who sniffs at the air every few seconds. There's a green-skinned and tusked man, the classic fantasy orc - tall and broad and bare-chested, wielding a huge battleaxe. Except clean and well-groomed. There's a slim woman with grey skin with lots of elaborate tattoos and patches of bioluminescence and an old-looking pistol and a big backpack. The others edge away from her nervously.
"Welcome to the caravan, everyone. We've all negotiated payment individually, so now I'm going to go over the route, ground rules, and assign teams in the case of an attack. There are only ten of you, but this is a relatively safe area and many of our own workers have decent combat Skills. The ground rules are common sense. Make camp with the group, don't pull reckless shit or cause trouble. In the event of combat, your objectives are first to stay alive, second to protect the caravan's people, third to protect the carvan's property. Your objective is not to kill the enemy. Don't go running off to chase a kill if it means leaving the caravan less guarded. Is that clear?"
Some of them grumble at this, but everyone accepts it.
Debra starts goes over the five-day route, then identifies and calls over some caravan regulars who will arrange for food and sleeping spots and who are the ones to coordinate with if there's a fight, then picks out two of the human archers as scouts and tells the remaining eight to make two teams of four. People start mingling. Except for the grey-skinned woman, who just stands there silently and fiddles with her pistol.