Leareth is terrifying and the two major prongs of their strategic plan at this point are 1) make him more terrifying (with artifacts that deal with the endurance problem) and 2) import his friend who is ten times more terrifying. He has a complicated mix of thoughts that he's tempted to shoo away because they're not helpful but - maybe, actually, he should think them all the way before deciding that -
- it's pretty plainly the case that Leareth could kill them all if he wanted to, which is useful insofar as it rules out that he wants to or would do it if he could. (He could probably do worse than kill them all, with the mind magic - in particular you can probably compel people to take an oath, and that's damage death can't undo and there's no ruling out that he's doing it, so this reassurance is of limited value, but - )
(there's the thing his father spoke to - that you're not much of an ally if you want your allies to be weaker, that you haven't built much of a paradise if people have to be small to fit in it -)
( - or maybe he's just rationalizing because he really likes Leareth -)
People say that orcs are better off dead. There does not actually seem to be a lot of reason to think this, watching orcs go about being orcs when not in the immediate presence of Quendi. But he doesn't really want to disabuse them of it, it might make them worse at killing orcs, and killing orcs is the bulk of their job right now. On the other hand it seems like some kind of mistake to let everyone go around being conveniently wrong.