In a city that was, relatively recently, stolen by giant bats, a young man wakes up in a holding cell. There's a guard standing watch, though a rather scrawny one.
"I think that'll do. Thanks!"
People are so helpful. Also he's kind of hungry. Perhaps if he wanders the streets he will find somewhere to get food, and if he's lucky maybe even somewhere to get some sort of money to buy the food with.
He sidesteps. Moving feels simultaneously weirdly smooth and weirdly clumsy, like he used to be very good at this and then got badly out of practice. But he's fast enough to make a grab for the knife despite his difficulties.
So, let's see. You stab someone and then you take their money, is that how this goes?
...huh, how about that.
He leaves the Unfortunate Ruffian where he found him and finds somewhere a little quieter to sit down and investigate the incongruous purse.
Well how about that. And can he figure out how to get at the rest of the inside if he tries?
Well that's neat!
He puts it all back the way he found it and finds places in his clothes to hide all four purses and also the knife. Then he continues looking for somewhere to eat. At least his money problems are now solved! Maybe that fellow was helpful after all.
What an appropriately named establishment! He can get food there and then he will not be hungry.
Now, about a place to sleep...
"Oh, how terrible - and you've outgrown the orphan-gangs, I suppose-"
She worries her lower lip. "I wouldn't want a young man on the streets at night, and the flophouses are terrible, they'll rob you blind. Why don't you come home with me, and I'll put you up in the spare bed? My latest lodger took an unexpected trip to the Tomb-Colonies."
She brings him back to her home in the northeast of the city, chattering along the way. She's called the Softhearted Widow, apparently. She lost her husband and son both to the Unterzee - "Never go zailing, dearie, it's a terrible way to go." She's involved with half-a-dozen charities.
"But enough about me - what about you, dearie?"