the-possibility-of-change
"-oh, nobody's given you the Powers Theory spiel yet. Devisors make machines that don't function based on the same laws of physics the rest of us use. Avatars channel the power of a spirit, granting them other powers besides that, based on what spirit they access. Espers have various forms of extrasensory perception, like empathy or psychometry. Energizers absorb some form of energy from some source and can release it in some specific form, often either physical speed or energy blasts. Gadgeteers have an instinctual understanding of technology, and can create things far beyond the current cutting edge; technically they're a kind of Esper, because they're easily capable of understanding and improving on devices they've never seen before. Manifestors can create some form of temporary material, like a suit of metallic armor or a geyser of human blood. Mimics can mimic other powers, regenerators can, well, regenerate, shifters can change their shape. Telekinetics have telekinesis, which can be at range or to enhance their own strength, or both. Warpers affect the laws of reality directly in some way, such as by altering probability or by teleporting. Mages have an easier time using some specific form of magic, and psychics have telepathic abilities, often along with telekinesis. There's a class you'll take that'll explain all this in more detail."