...If there's a renegade mage alien trying to do something involving mages, and she's helping, and anyone finds out about it, they will absolutely tear her to pieces, and then some. They will interrogate her until they are very, very sure she has nothing left to tell them - wouldn't, couldn't keep it from them if she did - and then they will tear her apart in full renegade-attacking-people fashion, and if she's very lucky they might decide she's too dangerous to keep around long and kill her early.
(That doesn't feel lucky, right now. But she worked for the Authority of Mages, and she walked into their cells to do healing, over and over, and she could never talk but sometimes whoever she was there for could (in as much as that counted as talking). And mages can't want to die, but they can want it to just stop, please, very very badly.)
She's not seen a chance to run away and stay away, yet. But she knows what she would do if she saw one. And running away isn't as bad as actual attacking people (incentives), but staying away, by planning it, and tricking them - by using the skills they taught her - that would be almost as bad, at least. It isn't like she's never looked at a risk and decided it'd be worth it, before.
She could go kneel at a minder. But she knows, pretty much, she isn't going to do that. She could say stop talking to me. That - might not work, actually, she doesn't actually know how alien mage would feel about that. But she could. Could stop responding.
She isn't going to do that either. Whatever this is, she doesn't want it to go off and happen without her, where she can't even see it. She wants it.
Aliens talking in your head is not a thing. Games in your head are a thing, and a game in which you get above yourself with renegade mage aliens - well the field mage got ideas, and it's not like they expect that to never happen, even with all their prophylactics. She will scream and plead and they'll want to be very sure she's learned a lesson. But she can probably be sorry enough, in the end. (She runs it through her head, over again, composes again how she might say it to a truth spell).
And she thinks,
Well, on the scale of how much mages know about humans, she is probably up there - she's had a lot of training on pretending she's a human agent, and she's been out on missions doing that, and thus, like, actually been around and interacted with humans who weren't her minders and such. Still presumably less than humans.
She doesn't know what's confusing, though she thinks she's not bad at understanding things that are, so maybe she can do something about that? And she doesn't find much of anything about mages or humans confusing per se, so.
She doesn't really know how to sort problems by bigness, or much about that. (She also has no idea what looks easy). Based on what she spends most of her time doing, the CIA thinks an important problem is terrorists or whatever else they call them, but she's not sure if that says anything about how big the problem is as opposed to it being their job. ...She knows what things their trainers thought it was important enough to make sure they were able to talk about when they were in cover? That probably has anything to do with bigness, at least from human perspective.
Uh, global climate change? Nuclear war? Some country developing a magical superweapon/superplague/something? The last two she doesn't think are problems in the sense of happening right now, more in the sense of people being worried about. Hostility to democracy and Western values? She's not sure if that's actually a problem or just something the CIA and their friends don't like.