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Apr 05, 2020 12:08 AM
mew(2)+mew=mew(3)? ๐Ÿค”
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"The bow?  It's a sign of respect that people do to important people, and also a sort of greeting.  You're going to be really high-ranked here, so lots of people will bow to you but you don't need to bow back."

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...I'm not sure I'm comfortable with that.

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"Yeah, me neither."

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Is it going to be different when they find out I'm not a daemon? 

 

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"Probably not.  If it does, it would probably make you more important.  Especially..." they think back, finally noticing something they'd overlooked earlier.  "How did you first get to the greenhouse from the lab?"

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"Teleport, at least the Move we use around here, can only take us to places we've already been.  I also noticed that the story of how you got here would have needed to happen in a very short timeframe, due to transform not wearing off during it.  It's possible that moves work differently for daemons and pokemon.  That, or our worlds could have developed different moves to do similar things."

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That's possible. I--I just needed to get away. Always. 

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They nod.  

Their path is mostly straight, other than a section about a third through the Hall where the center path widens into a round tree-filled park and the balconies curve along with the wall.  The park has a number of benches and pieces of playground equipment, mostly empty.  A pair of older men and their alakazam and metagross daemons play some kind of chess-like game. The board is tiled in hexagons, with four colors of pieces working in two teams.  Several more people bow or stare, though none approach.  Verity is a local, here, and known to dislike interruptions or people prying.  

Finally, approximately in the Hall's center, they go down a ramp to the bottom level to where the well-labeled front of the Emergency Services sticks out of the wall. Large glass doors show a simple and clean open area with a waiting area to one side, two emergency teleport targets across from them, an entrance desk in the very center, and a few tables along the back wall.  Sitting out front are the only two vehicles that have been seen so far, which look like some variant of ambulance.  Four people are visible inside - eight counting daemons.  Two secretaries and their swablu and noibat in a windowed alcove in the desk, a uniformed officer with an arcanine walking towards a hallway in the distance, and a weary man and a flapple reading something in the waiting area.  

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Mewtwo's tail flicks nervously. Mew hides behind her head. 

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They're less likely to be interrupted by curious strangers inside of the station than outside, so Araeneve quickly ushers them inside.  The doors are automatic.

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The secretaries notice them immediately, and stare for just a bit as they cross the short distance to the desk.  "Legendaries," one of the secretaries greets, nodding his head in an approximation of a bow.  Assuming the outfits match the daemons, he's the one with the swablu.  "How can we help you?"

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Verity freezes, not entirely sure what order to go about explaining things in.

"Uh.  Well, first, we'd like to report a crime.  Someone on the ship is doing illegal experiments of some kind and was keeping people hostage to do so.  And..." she waves at the mew and mewtwo.  "These two were kidnapped from some other planet as part of that experiment.  They escaped."

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The secretary nods, and presses a button.  "I see.  An officer should be by shortly, to help you file a full report of the incident.  Please take a seat at one of the tables to the back, and they'll be by shortly."

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...Mewtwo sort of nervously floats in the general direction of one of the tables. 

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The tables have two normal-looking chairs, two backless stools with attachable booster seats, and plenty of room for daemons too large to need chairs.  Verity sits in one of the normal chairs and Araeneve sits behind her, their chin resting on Verity's shoulder and mane curling around protectively.  

The officer with the arcanine steps back into the room moments later and takes in the strange sight.  His uniform is mostly a practical outfit of blue and gray, but with a sash of orange and black.  An elaborate golden badge is pinned to the front of the shirt, star-shaped with the words 'Sapphire - Police' written within.  He approaches the table and takes an empty seat.  "Hello.  We're officer Tony-and-Otodirana.  You're here to report a crime?"

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There was a lab. And a cage. Two cages. I--we--escaped and Verity-and-Aranaeve found me. 

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He can write that down.  Otodirana has an electronic recorder, and flips a large built-for-arcanines switch to activate it, though it won't pick up the psychic speech.

"And what are your names?"

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...I'm Mewtwo. She's Mew. Nobody ever gave us any names other than that.

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Officer Tony marks that down, clearly confused.

Verity summarizes, having had a chance to put the information in order, and also having a voice that recorders can pick up.  There's a strange world where daemonless zombie humans capture wild pokemon and make them fight.  The zombies managed to create this mewtwo by cloning the wild mew of that world, and then Mewtwo escaped them to live in the wilderness.  This mew might be that one with amnesia, or might not be - they have no memories before being woken up in the cage.  

Mewtwo had gone into a town of the zombie humans transformed as one of them, in order to save a wild paras.  They thought the paras was one of her captured-and-forced-to-fight pokemon and healed it.  Then she and the paras returned to the forest, and woke up on the fleet in cages in a lab.  The healing place was probably not related, but they did happen one after another so it might be worth noting?  Mewtwo freed herself and Mew from the cages, then teleported out - their teleportation seems to work slightly differently than normal. 

Verity had been wandering off going about her legitimate duties of water purification on the farms when she heard a strange psychic scream.  It made her turn around and head back to the Hall to see what was going on, and she found Mewtwo and Mew hiding in one of the orchards on the way back.

"Uh, I've been assuming, but I haven't actually checked," she says, turning to Mewtwo.  "Was that psychic scream you?"

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Oh. Yes. I woke up in a cage and panicked. 

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Officer Tony notes it down.  "It's good to know what that was," Otodirana mentions.  "We can tell the people who were wondering about it not to worry, now."

"Would you be able to find the lab on a map, or lead a team of police to it without teleporting?"

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...Maybe? I know what direction it was from where I was...I don't think I could lead people to it, I don't know what's in the way, but the map might work.

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An electronic map is provided.  Each segment of the great ships are made of kilometer-long units running side by side around the cylinder, topped with a slightly narrower section of farmland or park.  Many of these are near-identical Halls full of houses and shops.  Others have storage, machinery, or additional food production.  Each is named after a color and given a banner to distinguish it from the others.  The three other great ships can be seen if the map is zoomed out, with similar layouts.  Smaller vessels of greatly varied design stick off of the sides of the larger ships in places, each with their own maps.  

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Mewtwo studies the map for a while and then points to a spot in Topaz Hall. 

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