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A smol mermaid enters Hearthkeeper's Refuge
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One day, Twintails wakes up and notices her crop hasn't fully emptied. It should have by now.

She's not sure if this is a big deal, but it probably isn't good.

…Maybe eating more will help?


It does not help. She thinks her crop has emptied some by sunset, but not nearly as much as it should have.

If Yara taught her one useful thing, it's that you go on land when you're sick or injured.

She catches a few crabs and fish for later. After looking around for quite some time (an eternity, considering how hungry she is), she finds a rocky ledge sticking up out of the water, just outside a small grotto. It might flood a little at high tide, but it'll do. She scrambles up onto it and lies down and tries not to worry too much.


When she wakes up, her crop is the same size as it was when she fell asleep.

If she can't fix this she's going to starve to death.


She thinks she remembers seeing one of the nurses massaging another pup's crop when it wasn't emptying properly. She's not sure if there's a trick to it, a one true technique, but she gives it a shot.

It feels weird, but not painful. Before long, she regurgitates some partially digested food. Her crop still isn't empty, but maybe this will help?

(She's pretty sure it's possible in theory to shove something down a mermaid's throat far enough to reach the crop and fish out what's inside. But even if she knew how to do that safely, her arm's not at the right angle to do it herself. She knows because she just tried. It's not going to work. And trying to shove a foreign object in there could just make things worse. What if it gets stuck? What if she damages her crop, or even punctures it? That's a definite no.)

She's tired from hunger and worry. She falls asleep for a little while; it's still day when she wakes up. She stares up at the sky and thinks.

What are her options?

Continuing to eat clearly didn't help. She doesn't know what would help.

She doesn't even know what causes this. Her best guess is maybe there's something bad inside. Maybe the other end is blocked up. Or maybe whatever made her sick not too long ago is still in there, doing something bad. Either way, the only thing she can think to do is empty her crop as much as possible, and then… let it rest, or something? She can't think of anything else to try.

She scoops handful after handful of seawater into her mouth. Seawater heals, that's another thing Yara taught her. (If this works, she will begrudgingly admit that Yara taught her two useful things.)

She spends all day drinking seawater and massaging her crop, and she regurgitates really quite a lot of food, and she thinks maybe that's enough. So she eats those crabs she caught earlier, and then falls asleep and hopes for the best.


The next day, her crop hasn't emptied at all.

She tries not to cry as she for-real-this-time considers the possibility that nothing is going to help and she's going to die of starvation.

She tries again. She spends all day drinking seawater, massaging her crop, regurgitating. This time, she doesn't eat anything after. She ignores the gnawing hunger and somehow falls asleep, and the next day she does it all again. More food comes out.

That night, she's so scared she can't sleep. If she does this for two days in a row instead of just one day, will that be enough? What if it isn't, and she has to try again but for three days? It'll make six – no, seven days without food. And then what if that doesn't work either? What if it turns out the magic number is five days in a row? By the time she got there, she would have gone 16 days without food. If she wasn't dead by then, she'd be so sluggish and weak that she'd get killed by the first whale or shark or even little bitty baby dolphin that spotted her.

So should she just skip straight to five days?

What if five days isn't the magic number either?

What if there is no magic number? What if nothing can fix this?


She lies there uselessly for hours, thinking of nothing because fear and hunger and exhaustion have eclipsed all thought.

She stares at the Moon the whole time.

She cries. She's cried before. She's even cried because she thought she was dying before. But this is different. It feels… cruel. Like something an angry fairy would curse you with in a story.

She stares at the Moon for hours. It captivates her, though she knows not why. She doesn't even notice when she eventually stops crying.


Before the Moon can set or the Sun can rise, she falls asleep, praying that somehow everything will be okay.

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When she awakes, she's lying atop a wooden door, painted green, with a brass knob. It seems to be set into the rock.

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What the?!

She looks around frantically. Is she in a different place than where she fell asleep?!

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Nope. Same place. Just, a little bit of rock has been replaced with a door.

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…Oh.

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She's seen things like this before. Humans use them. She's pretty sure humans make them.

It's scary that something human-made appeared near her while she was asleep. It might mean a human saw her and she already owes some god a debt.

But… she would have expected the god to have notified her while she was asleep, if that were the case.

And she really doesn't see how a human could have made a door and put it under her without waking her up, let alone embedded it into the rock without waking her up, unless they were using magic. In which case it doesn't matter if they saw her.

So… No need to panic, probably? Hopefully?

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From observation, she thinks these things are openings into buildings. Like a lid on a container, except the container is a building.

But how could this one lead to a building? And if it doesn't lead to a building, why did someone put it here?

Well… If they put it here by magic, maybe they carved a chamber into the rock underneath. Or maybe they could make the door lead wherever they want.

And… If they're a human, and they're magic, or even if they're only one of those things, maybe they can help her.

 

She puts her hand on the doorknob and tries… pushing it.

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It rotates, a little.

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Oh?

What happens if she turns it as far as it'll go?

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She might be able to hear the latch opening, but the door doesn't move. The hinges are on the outside.

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Twintails doesn't know what a hinge is.

But she does hear the click. And she does know that if this were a lid on a container, it would open upwards.

She drags herself off the door, turns the knob again, and pulls up.

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The door opens. Within is a room, mostly empty but for some coat racks and lanterns mounted on the wall. Also, the floor of the room seems to be perpendicular to the shelf of rock she's sitting on.

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!!!

She did it!!

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She peers into the chamber.

She doesn't recognize any of this stuff. It doesn't look like anything mermaids make, and it doesn't look natural, so it's probably human stuff.

(Is this what the inside of a building looks like? She's always wondered.)

They're probably magic humans. In fact, at this point she's pretty sure they have to be magic humans.

…Unless some unrelated human connected their door to her. In which case these might be totally ordinary humans.

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If it was up to her to take the initiative, to go further inland and find humans to ask for help, she probably never would have done it. Not just because it's scary and unwise to owe a god a debt for uncertain gain (after all, she doesn't know she'll die otherwise), but because she's been so weak and exhausted that the endeavour just felt impossible.

But if the opportunity just appears before her like this, how can she pass it up? If it means she just might live, how can she pass it up?

She might not ever get another chance. Not in the amount of time it'll take her to starve to death, anyway.

 

She opens the door all the way, and drops into the chamber.

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As she passes the threshold, the direction of the gravity acting on her body changes in a very disorienting way. And then she is inside the room. The door closes behind her, quieter than she might expect.

The flickering of firelight and the soft murmur of indistinct conversation emanate from a bend in the hallway connected to this room.

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Oof!

…Ohhhh, that makes sense actually. She did wonder why there would be a hole in the bottom of a chamber for humans. And this explains why the door was… sideways from all the ones she's seen before.

(She doesn't even look at the door she just came through. It hasn't occurred to her that she might not be able to go back. Or, frankly, that she'd even want to go back, unless it's to escape some Veiled humans.)

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The voices put her on edge. She has to fight the instinct to get away, to hide.

Is she really doing this?

She can't take it back if she's wrong.

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She drags herself to the doorway leading into the hall, but she doesn't peek around the corner yet. She just sits there and listens.

She doesn't expect to hear anything she understands, but maybe she can get an idea of how friendly they sound.

Or she can stall while she waits to feel less scared.

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It sounds like a couple of people having a friendly conversation. She can actually make out a few words or short phrases that suggest they're playing a game. Strangely, she can tell they aren't speaking her language, but she's still able to comprehend what they're saying. Also, something that sounds like... the vocalizations of small mammals?

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Well that's a weird feeling.

But it makes her more confident that the humans here are magic and it's safe to let them see her. (And of course, being able to understand them is a plus either way.)

What kinds of… small mammal vocalizations… is she hearing? …Not that she'd actually be able to tell, unless it's either a seal, or one of those animals she sees with humans a lot. Is it one of those?

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They sound more like a seal or a dog than anything else, although the pitch is much higher, which suggests a smaller animal. And it's obviously not a bird making those sounds.

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Huh.

…Well. The humans sound friendly enough. And relaxed. And they can probably do magic. So hopefully if she makes her presence known, they won't immediately freak out and treat her as a hostile trespasser and maybe even sic that animal on her?

She peeks around the corner. Does she see anybody yet?

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Yes. It's a large room, mostly empty, but an old man is sitting at a table playing cards with a scaly snake-headed humanoid and two cats. In a chair by the fireplace at the end of the room, there's a woman, wearing a cream dress and a veil draped over the top of her head. She appears human. The woman makes eye contact with her when she peeks her head out. She seems friendly. None of the others notice her.

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It's reassuring that the one person who's seen her seems friendly.

And they've already got at least one other mythic creature here! Which means everybody here is Unveiled and it's okay if they see her! Thank goodness.

(She still quickly checks that she still looks and feels like a mermaid. She does! Phew!)

She keeps eye contact with the human and says as meekly as possible, "Hello."

(It's hard to tell from such a short utterance, but she sounds a bit like a beatboxing starling, albeit lower-pitched.)

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The woman stands up and walks over to her.

"Hello. I take it you live primarily in the water?"

(Yet again, she's not speaking Twintails' language. It's also clearly a different language from the one(s) she overheard from the people playing cards.)

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