Verity portalsnaked to Innangarðr
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"It can't hurt to try," she says.  It doesn't sound a lot like purifying a water system of pollutants, but they also don't have anything like it on the fleet or the dead world.  "Do you have some in this town?"

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Nod.

"I'll introduce you. I also want you to meet another a feybane and a warden."

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They walk through the town, eventually moving from the residential area to something more commercial. There are several buildings whose signage they cannot read, though Marin does point a few out: the theater, the coliseum, the nature preserve.

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"What do you do at the coliseum, without daemons?"

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"Gladiatorial matches. Men and, more rarely, women, fight each other for the entertainment of onlookers. Some variations use weapons or magic, and others do not. I don't have much interest in it, but I can take you to see a bout if you like."

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"Sounds fun.  Daemons fight each other regularly, though I haven't been able to join them properly since Araeneve settled as a legendary.  I've never seen fights involving humans."

She takes note of where everything is, trying to memorize the town's layout for the future.  

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Most of the public spaces seem to have a clear purpose, but then there are areas which she refers to as preserves: heavily wooded areas which they can barely see into, with various signs warning not to get too lost.

There are a few other buildings with the pathfinder mentions specifically, including a church and a hostel, before they arrive.

This building is ornate, compared to anything they've seen so far. The basic composition still appears to be wood, but there are flowers growing on it in a symmetrical, organized pattern and precious metals and gems have been used to decorate it further.

"The rules here are fairly simple, especially because I am also your translator. Only speak when I speak to you. It won't be dangerous if you break this rule, but it will be rude."

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It's interesting how they find different materials valuable than what she's used to.

"Understood."  She glances around to determine the purpose of the building.

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It isn't as well-trafficked as some of the others have been. As they step inside, she can see four people seated behind a wooden table. They each are wearing clothes in predominantly one color, although the style and material varies.

"Emissaries. This is Verity-and-Araeneve. I hope that you will show her kindness. Verity, these are the emissaries. I hope that you will show them respect."

Then, she waits. The emissaries confer among themselves- not too quietly to hear, but in a language Verity and Araeneve cannot understand.

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She'll just stand here and wait.  Araeneve meanders slowly around a few feet behind Verity, instinctively looking for other daemons to speak to, then glancing at the decor some more before returning to Verity's side.  

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Eventually, Marin addresses them.

"We were wondering if there are any skills you would benefit from while you're here. I imagine one of your main goals will be to find your way home."

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"Maybe.  A reliable way to trade or travel back and forth would be good for everyone.  Other than that - language lessons?  A smith or tinkerer who can interpret what I know of fleet technology and turn them into machines, though that's more something I can do for you than the other way around."

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She nods.

"All of the emissaries here have moves of their own. It could be useful to speak with each of them about their abilities. I should warn you, though, that they might try to get you involved in politics. For now, I will be here as your translator. I can find a language teacher for you once we've finished here."

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"I'm used to the type.  Are the emissaries the leaders here?"

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"Something like that. There are leaders with more local power, but when it comes to Utgard-folk, we take the lead."

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She nods.  "Which one should I speak with first?  I'm also not sure what exactly I should be asking, starting from not much information at all."

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"Start by asking them to explain what they can do. I want to present you as an ambassador of your world until we have reason not to, which means I should be minimally involved once you start addressing them."

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She'll go from left to right, addressing them as if speaking directly to them.  Presumably there's either a translation effect or Marin will copy her words into the local language.  She asks what each one can do, in turn, and prepares herself to try and memorize the answers without getting them confused with what a fleet person wearing their colors would be expected to do.

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Marin translates.

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First is the one in a deep, dark blue cloak- the kind of blue that looks almost black, like the sky when the sun's last light is fading away.

She introduces herself as "Talia Lightningrider of Nymet", and talks about her ability to manipulate the weather. Most effective at sea, her powers in Nymet are limited to calling and banishing rainfall, increasing wind speeds, and producing weapons made of pure lightning from her body.

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She's not sure exactly what things she's expected to ask or say.  It's so unsettling to not be able to look at their daemons and know what they can do, or check it in the library.  Verity asks some clarifying questions regarding the range of the effects and whether Talia knows if the water for the rain is coming from existing lakes or appearing from nothing.  

This process can be repeated for the other emissaries.  

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"I work most effectively with water that I can sense. I've been told that I've created water, but I couldn't prove it."

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She nods.  "My ability can create water from nothingness, and other people where I'm from can create other matter, so it wouldn't be unheard of.  ...I suspect there isn't any scientific test I can suggest which hasn't already been done."  

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"I could hear more on the subject, if you're inclined to spend your time that way. Scientific inquiry isn't my cup of tea, but it's an area where we need more minds working, not less."

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Another of the figures gestures to Marin.

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