Sep 19, 2021 4:54 AM
Amentan Silvers and Vivids meet in Milliways.
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Lia is more than a bit tense. She is pale and a bit green in the face, but she does shift to stand a bit in front of Isteri. "What- Why- They're just costumes, right?" Not that this would make the situation alright

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Farienne stands up, and Istevi holds her arm and pulls back. "I didn't get any Endurances. I should be fine." A brief moment. "You're hurting me."

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Istevi lets her go with visible effort.

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Farienne approaches a zombie, not the Michael Jackson one. "Hello, sir. Are you alright?"

The zombie dances and something about his chest intrigues Farienne, she has to circle around the creature to keep looking at it, which causes the zombie to be between her and the others.

She leans down and the thing she was intrigued by was a hole in the zombie's chest that she is now peering through. She is also in the middle of the zombies.

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Lia makes a high-pitched squeaking noise, her voice caught in her throat, and covers her mouth with her hand. She backs up and, grabbing Isteri's arm, half-tugs, half-herds her back towards the door. "We need to- we need to leave," she gets out past the nausea. 

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Brandon is less alarmed than Lia is, but still pretty alarmed! He steps after Farienne, tone somewhat urgent, "Hey, Farienne, could you come back over here, please?" He's flickering a bit around the edges, little wisps of flame wafting off his skin and hair. 

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(Lyra starts building an ice barrier, starting at the edges of the room, building up slowly enough to let Brandon and Farienne get behind it if they come through the center.)

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"Yes." Isteri tells Lia, her voice sounds like it has been squeezed out of her throat. "We have everything right? Or at least a copy of everything past my door?" Then with even less composure. "We have been here for days. How- stuff like this might have been walking around the entire time!"

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Her father alt's father braves the middle of the zombies and the only reason he doesn't drag her back is because she is cooperating.

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"Uh... I understand that these are scary. But they really ought to be safe. I once had a lovely conversation with just a skull."

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Lyra completes the ice barrier once everyone in their group is on this side of it. 

"I don't know what kind of zombies these are," she tells Farienne, "Some of them are very dangerous. Presumably security will deal with them if they get violent, but. Well, they don't seem to be talking, either way." 

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"I know! Yes, we have everything - we'll all need to take decontamination showers - I'm sorry, can you get the door?" She looks over to Patiri and Zofin, and then to Istevi, "We need to leave right now," she calls over to them. 

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Zofin and Patiri are not verbal enough to agree, but they obviously agree.

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Isteri gets the door. Zofin and Patiri bolt through.

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"Mura! We- I should grab Mura!"

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"Damn it," she hisses, holding just in front of the door while the others go through. "Lyra, can you-?" 

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Lyra shifts one side of the barrier, giving access to the hallway without leaving the closed off space open to the rest of the room. 

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Istevi wait a second, and then there is a gap between the zombies, he dashes through it. He is not touching anything, definitely not the zombies.

He passes safely. That's the upside.

The downside is that the zombies - impeccably choreographed to the rhythm of the music - are now advancing on them, climbing on the tables and trying to climb the wall.

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Well, the wall will become a full-length feature, then, stretching from floor to ceiling and growing thicker as well, just in case. 

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Brandon steps closer to the door to the hallway, watching down it with flame flickering more uniformly over his body. "You can go," he assures Lia, "We'll wait for him, as long as the barrier is holding - and it should." 

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Lia hesitates, looking past him at the hallway door, but - the thumping of the zombies against the barrier makes her flinch - she nods, steps back into Isteri's home - and lets the door fall shut.

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Isteri collapses on the floor.

There is nothing that they can't do but wait. However, long it will take.

She still is trying to catch her breath when her pocket everything rings.

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Inside Milliways there is a Pop! In the middle of their shelter and a witch - pointy hat and all - is suddenly there. "I am sorry, but I will have to ask you to leave. This thing you're doing is hurting a guest."

She points at the ice barrier, or to be more precise at a spot in the ice barrier where they can see the werewolf with his tongue stuck.

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"-Ah. Sorry, we were a little startled. By all the zombies." She looks over at Brandon (the werewolf's tongue gets released).

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"We promised to wait for someone," he tells the witch, flames flaring up a little bit as he crosses his arms. 

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