Plane shift can drop you up to five hundred miles from your intended destination.
This time they land in some woods, at sunset, near a remarkably flat and smooth path that looks like a lava flow or something.
Plane shift can drop you up to five hundred miles from your intended destination.
This time they land in some woods, at sunset, near a remarkably flat and smooth path that looks like a lava flow or something.
Then she can get a notebook and start taking notes on Fazil's spell list. Also note that she's sorry she doesn't have anything for Hagan to do right now, hopefully he isn't super bored.
He says to Fazil, who passes this along, that he is not bored at all and understands that the magic-users are much more exciting.
Huh. Ranger, then? Or doing a multiclass thing - oh, sorry, this doesn't mean anything to you, does it -
"What class is he? I guess I don't know if you actually explicitly differentiate between all of the classes, uh, what does he do when you're adventuring?"
" - yes. He is. People don't always categorize in those terms but if they did I'd know what they were talking about."
"This is so weird," she says to herself, though she sounds delighted about it. "Do you guys have the same races back home, are there, like, elves and dwarves and halflings - "
"Are there not, here? There are lots of intelligence races but elves and dwarves and halflings are among them."
"None here as far as I know. Humans and lots of different kinds of planar aliens that pretend to be humans, mostly."
"Elves are aliens. Not planer aliens just the kind from another planet. It's possible that dwarves and halflings are also, more distantly aliens, I'm not sure how I'd know."
"Weeeird. I don't remember that but I'm not actually like a lore expert or anything. - anyway, spells."
"Yes. Every morning I decide which ones to prepare, do you want the ones I actually prepare or all the ones I could, in principle?"
"All the ones you could, but we can start with the ones you actually do, that's presumably easier?"
"Some spells don't require much and can be cast at will. For those I prepare Guidance, Detect Magic, Stabilize, and Virtue when we're out exploring - do those mean anything to you or do I need to explain -"
"I know what detect magic is. I kind of assume any spells I do know have been gamified, though, it'd be good to get their actual scope and limitations where you come from - "
"Detect Magic lasts a bit more than five minutes, and lets me see magic things within sixty feet. At first you just notice they're magic, the way you might notice something is a light source; when you study it you can pick up more than that, like how powerfully magic it is, whether it has multiple enchantments on it, and what schools of magic they are. People with a lot of experience looking at magic can sometimes identify the specific spell."
She takes notes on this and then on Fazil's other spells until either the scry is ready or Alex shows up, whatever happens first.
He shows up first, with Dennis and a lot of books. "Gonna go get Faith, too, and Angel if the sun's down by the time I get her."