Anna as Our Hero from The Legend of Zelda: The Wind Waker
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"Wait, I almost forgot!"

He produces a very fancy conductor's baton. "This is the wind waker. It is a baton of sorts that was used long ago when people played music in reverence to the gods. It might still have the ability to call for favors from divine powers if you manage to learn the correct tunes. It could be useful. I believe there is an old shrine that shows one of the required patterns somewhere on this island."

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She takes the baton.

"I'll keep an eye out, then."

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Large, cracked boulders are strewn everywhere. Including right on top of the only obvious path off the beach.

...Curiously bomb-shaped plants grow near a little pond.

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...She goes over to prod at one of the bomb-plants, tensed to run.

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It wobbles slightly.

There's a sign visible now that she's closer. It reads: 'caution - do not attack the explosive fruit'.

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Hmmm.

Do they seem throwable?

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Fairly throwable. They're at least head-sized. She could toss one a reasonable distance but not as far as a small stone.

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Okay. So. If she takes a couple over, one at a time, and stacks them up against the boulder blocking the path, then retreats a fair distance and tosses a rock at them with her trademark pinpoint accuracy...

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The first one she picks up starts hissing ominously as soon as she breaks it from its stem!

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Whoops time to run this over to the boulder and then get the heck out of there-

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BOOM!

The boulder has a significant chunk torn apart into gravel. The time limit for that one was about ten seconds.

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Okay, so she can carefully and swiftly do that again.

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The path is now accessible!

It's not exactly an easy hike, though. Lots of climbing a few feet at a time. And then she arrives at a busted, rotting old bridge over a little pit. Bird people don't exactly need bridges... She might be able to clamber sideways along that narrow ledge over there.

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It's okay, she's great at balance stuff.

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...Clambering success! There's even rock small enough to be movable on this side she can push off the ledge, that will serve as a sort of stepping stone so she doesn't have to do that again if she comes back.

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Well isn't that convenient. Push.

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Thump.

There are a few possible avenues for further exploration if she wants, or she can keep following the signs for MAIL CENTER --->

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She'll go see what wonders await her at the fable MAIL CENTER --->

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After a short tunnel she turns a corner to see a lot of wooden scaffolding that looks like ship docks. A mailbird leaps off of one, and someone lands on a different one.

There's a familiar Rito tribesman standing on a balcony. He turns around. "Are you...? Anna, the one from Outset Island?"

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"That's me!"

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"It is! I'm pleased to see you're well. I must say... You've traveled far for someone with no wings. And your sister, is she...?"

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"Still in the Fortress."

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"I see... Well, cheer up, if they have kept her that long they want her alive, I'm sure she'll hang in there."

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"Yeah... I'm trying to get to the top of the mountain to talk to Voloo, do you know how to get there?"

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"That would be Valoo. I do know how to get there, but having you ascend would be... Problematic at best. I've told what I know of your story to the people here and our eyrie is very concerned, but it may simply not be possible at this time."

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