aria tabris and draconis amell meet the feanorians who rule osirion
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"I think I'm supposed to say something about life being like that, here? But I have actually seen even less of the world than you have, so I'm not sure I'm qualified to hand out life lessons."

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"Ugh. Learn anything interesting at the courthouse?"

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"They were a pretty normal amount of freaked out about the not following any gods thing, and they wanted to know whether I had magic."

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"Huh. They wanted to know about the darkspawn and why I was fighting them and thought it was weird that the Gray Wardens conscripted women sometimes."

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"Huh."

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"Yeah. No mention of being an elf, come to think of it, I wonder if that's less marked here. Anyway. I... guess we'd better get to work on procuring magical translation so we can ask about going home. And something to eat."

She heads back down to the counter and asks about food. Mimes eating. She has copper pieces here.

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They have bread with honey and dates, and beer, and fish and birds and eggs and cheese and butter. - for the copper pieces they only have bread, actually.

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Food is weirdly expensive here, then, but they won't be staying, so maybe it's fine. They can have silver pieces and her party can eat.

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Then bread and honey and figs and fish and birds and eggs and cheese and butter it is. 

 

People keep coming over, trying to talk to them. When this fails they point at someone in the corner playing a musical instrument and point at the two of them again and then give up.

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...she will try talking to the person in the corner playing a musical instrument?

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"Well, well, hello and well met, woman warrior! - and you," he adds to Draconis, "...and you?" to the dog. "Were the winds that blew you here troubled ones? You look ill at ease."

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"We were pulled here from somewhere very far away by some kind of mage. We'd like to get home as soon as possible, but we're not sure how."

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"That's the most boring one I've heard today. You could add some polish. You were pulled away from a desperately important battle, say, and the mage pulled you here to sacrifice you to an evil cult, and your true love awaits you at home and the gods themselves are holding their breath."

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"Sorry, I thought I'd be polite and cut to the immediately important bits. Our homeland is embroiled in a civil war and being threatened by an ancient mystical evil that won't stop until it's destroyed every civilization on the continent, and we alone are capable of defeating it before it before it overruns the country. I'd add something about a true love but it seems presumptuous, we haven't had any important relationship discussions since I learned he was the son of our late king. I'd certainly like to get back to him so we can talk about whether his status as possible heir to the throne destroys any chance of romance with a commoner. Is that better?"

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"There you go, see, that's fantastic. A natural talent."

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"Well thank you. Any idea how someone goes about finding their way back to their home plane around here? We have gold. Not a lot, but some."

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"How attached are you to a particular arrival location? Because plane shift's off by as much as five hundred miles last I heard."

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"Thaaaat has a really good chance of landing us in the ocean. We'll take the chance if it's the only thing available, though, kind of have a world to save."

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"That's my girl. Improved plane shift is more accurate, but a whole lot harder to find. The standard one's four hundred fifty gold pieces, typically? You might not be able to find better than five hundred but anyone offering six is cheating you."

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"Thank you. I don't think we have that much on us, any way to make money quickly? - we usually have magic, but it doesn't seem to work on this plane, so at the moment our skill set is pretty much stabbing things. Very good at stabbing things."

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"That was very well executed," he says approvingly. "So what you need, dear, are investors. Investors want to find the most promising adventurers and connect them with interesting opportunities to face danger and return with astonishing riches. Investors wlll do all the paperwork for you and give you money for supplies up front; in return they get a cut. And investors, you see, they like a story. Merchant ships are objectively a better investment than adventurers. Solid returns, enough risk even for those who have a taste for it. What people get out of funding adventurers is a story to tell at parties. And you have a lovely story. Melodrama and high stakes and a personal touch and a reason you need money and a reason you'll go away afterwards! You just need some spellcasters. Investors like to see four people, maybe five, on rare occasions six. Two and a dog just isn't enough to get the job done, do you see what I mean?"

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"I do! We usually have more, but I'm afraid we've left them behind where we came from. Any chance of adding ourselves to someone else's group? Or just me and the dog, I guess, I'm not sure my friend is eager to throw himself headlong into danger without his magic."

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"So I know two groups that might be just right for you! Lots of spellcasters and an uninspiring narrative. To investors they're a dime a dozen. You will help them stand out. And a fighting girl, right, adds a touch of the exotic." He waves some people over. "Fazil, Mahdi, Hagan, meet the warrior girl!"

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She waves. "Aria."

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"Pleased to meet you," Fazil says brightly. "I'm a chosen cleric of Abadar. My mother died when I was young and -"

"Yes, yes," says the man who introduced them impatiently. "Her story's better so you'll be using that one."

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