Margaret is on her way to work, walking instead of flying today so she can drink her coffee without spilling it, when she sees the cryptid. She's a truly far-out one, no limbs to speak of, just a long snaky body with a mirror for a face. Margaret smiles at her and goes to walk on by, but the cryptid slithers right at her all of a sudden and--hits?--Margaret with the giant mirror. Except she doesn't experience getting whacked with a sheet of glass.
Captain X accompanies her onto a shuttle to the other ship.
"I'll show you around so you can get settled in? You're not the only one from the ship staying on, too, and I suspect you'll want to meet up with the other transfers at some point..."
"We're spending today and tomorrow on refueling and restocking - day after next at the earliest, and that's if nothing goes wrong or gets hung up."
"Okay. I might take some time to look around, then, if I won't be needed for anything."
"Sure. Access restricted areas are pretty clearly labeled - do avoid those, they're restricted for a reason. But, otherwise, feel free to have the run of the ship."
Margaret has no interest in wandering into a generator room and getting herself electrocuted. "Awesome!"
The ship's a lot smaller than the one she was on previously, but it's also built for the comfort of its crew. There's a two story greenhouse with an elevated exercise track, and a rec room with a VR set up and an exercise panel with modular machines, and a minor projects lab she can go into with a 3D printer, and a cafeteria that actually pays any attention to aesthetics and acoustics.
Ooh, they still have 3d printers in the cool spaceship future! She'll tinker around a bit, try to get the hang of all the cool future gadgets. And the greenhouse is more attractive than she normally considers greenhouses to be, after this long in the void.
There's some pre-programmed things - the 3D printer has an attachment for melting stuff down, and apparently it's pretty popular to use to make game pieces as well as actual tools, given its catalog - and it can accept design files.
She decides against actually printing anything, since she doesn't know the policy on using up consumables, but she has a nice time reading the manuals for things and hanging around the greenhouse and eating with whoever is in the cafeteria and doesn't look like they'll mind company. And soon enough it's time to move on.
The policy that gets relayed to her is that these materials over here are okay to use, but she should melt down whatever she's made at the end of the day, and if she wants something longer term she needs to put in a request.
The other crewmembers are mostly friendly, and even the ones that keep to themselves do so politely.
The ship moves on smoothly - it's faster than the old ship, too, able to get higher in hyperspace. The Captain stays busy until they've been in hyperspace for two full days, when her schedule clears enough she can afford to spend more time among her crewmembers - especially making sure Margaret gets acclimated well.
Then, soon enough, they arrive at their destination.
Margaret acclimates just fine. She doesn't make any things she wants to keep, or any friends she wants to keep in touch with, but she has a pleasant time. Her feelings about becoming a spy settle from mostly nervousness to mostly determination, though the nervousness definitely doesn't go away entirely. Overall, it's a relief when they arrive and at least this stage of waiting is over.
Captain X gets everything settled when they arrive, then comes to find her.
"You ready?" she asks.
"Ready as I'll ever be," she says steadily, repairing a slightly stretched-out bit of lace where she was fidgeting with her sleeve.
A station, looks like - they'll be taking a shuttle down to the actual surface.
Yeah, this ship probably isn't built to be able to land. With shuttles so available, it makes a lot of sense to build your big ships in orbit and not worry about designing them for aerodynamics.
"Pretty good! I'm finally starting to feel like I know how this world works and less like a lost tourist."
"That's a good first step. We might want to see if we can't get your education caught up, too - I bet our grade schools teach different things. At least get you grounded in history some..."
"History and also science, my knowledge of physics comes from when they thought FTL was impossible. Are there online classes I should be taking?" She's done this world's equivalent of wiki-walking on a number of topics, but nothing really systematic; it's been too long since she was in school.