Margaret is on her way to work, walking instead of flying today so she can drink her coffee without spilling it, when she sees the cryptid. She's a truly far-out one, no limbs to speak of, just a long snaky body with a mirror for a face. Margaret smiles at her and goes to walk on by, but the cryptid slithers right at her all of a sudden and--hits?--Margaret with the giant mirror. Except she doesn't experience getting whacked with a sheet of glass.
Luckily, they thought to account for that - mostly by sticking her somewhere people are unlikely to need to rush by her, since they didn't have the time or capacity to custom make her a landing seat.
The drop's uneventful, and then they're being informed they can unbuckle their seats now - it'll be a while yet before they get clearance to dock at the space station, though.
A custom seat would have been silly, since she won't be on this ship long-term. Once she can unbelt herself she goes looking for a window she can look at the station through without getting in anyone's way.
This is findable! The stars continue to be really amazing from space - this is a view she hasn't gotten much of, given that hyperspace glows brightly enough they keep any windows darkened, and she hadn't had much leisure before getting rescued.
Stargazing is the good kind of really painful. The first few minutes remind her that she's light-years and also regular years and an even more incomprehensible sort of distance from home, but once she pushes through the loneliness it instead starts feeling like it doesn't matter. There's so much universe out there: surely she'll find a place in it eventually.
Docking takes a bit, but soon the announcement comes on that they're in. There's a distant cheer.
Of course, deboarding will take forever, especially of those people who don't want to simply vanish into the station's population.
That's alright; she asked about where she's supposed to go but she doesn't have an appointment set up or anything. She lets the people with places to be get out first.
Captain X comes to find her, once deboarding seems to be well on its way and going smoothly. The treecat is balanced on her shoulders.
"Everything going alright here?"
"I'd like to get you over to my ship - we'll be turning this one over to local authorities, and it's still another hop before we're at our final destination."
Captain X accompanies her onto a shuttle to the other ship.
"I'll show you around so you can get settled in? You're not the only one from the ship staying on, too, and I suspect you'll want to meet up with the other transfers at some point..."
"We're spending today and tomorrow on refueling and restocking - day after next at the earliest, and that's if nothing goes wrong or gets hung up."
"Okay. I might take some time to look around, then, if I won't be needed for anything."
"Sure. Access restricted areas are pretty clearly labeled - do avoid those, they're restricted for a reason. But, otherwise, feel free to have the run of the ship."
Margaret has no interest in wandering into a generator room and getting herself electrocuted. "Awesome!"
The ship's a lot smaller than the one she was on previously, but it's also built for the comfort of its crew. There's a two story greenhouse with an elevated exercise track, and a rec room with a VR set up and an exercise panel with modular machines, and a minor projects lab she can go into with a 3D printer, and a cafeteria that actually pays any attention to aesthetics and acoustics.
Ooh, they still have 3d printers in the cool spaceship future! She'll tinker around a bit, try to get the hang of all the cool future gadgets. And the greenhouse is more attractive than she normally considers greenhouses to be, after this long in the void.
There's some pre-programmed things - the 3D printer has an attachment for melting stuff down, and apparently it's pretty popular to use to make game pieces as well as actual tools, given its catalog - and it can accept design files.