MilliwaysSecurity!Walta meets Temperance
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"Pokémon are what my current world has instead of large animals. They're special in a lot of ways. Take Feume here, have you ever seen a burning horse before? And he'll turn into a burning unicorn, a Rapidash, sooner or later when he's experienced enough."

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"That sounds very neat. And you said current world?"

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"Er, I moved. My first one wasn't particularly safe for me... And I met someone nice from a nice world. And, yeah."

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"Sorry, and I can understand the impulse."

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"It's turned out pretty well. The friend who let me in is actually searching for something that could be pretty important, so I make a point to ask anyone with magic if they can do magical searching or information-gathering whenever I'm here."

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"Witchcraft can do some divination, but it might depend on what you want to know."

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"She's looking for the legendary Pokémon. Incredibly rare 'mon said to be smart as or smarter than humans, which nobody's sure even actually exist and milliways doesn't have any books that are definitely about them from our world."

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"I could give it a try, but I have no idea if it will work."

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"I wanna know more about how you work first. Would you need to poke into our world? Need any expensive materials? What d'you want as pay?"

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"Materials-wise I need various herbs that can be brought from Bar and I an animal sacrifice that I can acquire by myself, then I would need to use the herbs to write a ritual circle while standing in your world," she eyes the armor, "you're probably pretty well suited for the job of doorstep. Witches don't use money, but you could cover the material costs and I would be willing to try just for curiosity's sake, at least for the first time. I think the herbs would cost about..." she names a figure, it isn't expensive. "It would be good to know more about what I'm looking for if you can produce any information."

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She outlines what is known (pretty much nil), reasonably suspected (not all that much), and rumored (a whole lot) about various legendary 'mon.

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Not promising, but they will give it a try, since there is a fire type around, Temperances thinks they should divine for Entei. They gather the materials and Temperance waits for Walta to open the door.

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"...How long will it take? Because someone will probably complain if I stand here for an hour."

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 "It is going to take maybe twenty minutes? Mostly to set up the runes in the right way."

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"Yeah, Bar will be ticked if I hold the door for twenty minutes. No way to speed it up?"

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 "Maybe I could draw the runes on a piece of cloth, using honey to keep the herbs in place, then bring the cloth here and finish the spell. The cloth would be damaged in the process, but it would work."

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"And then it'll only take a few minutes...? I'll pay up a modest amount to try it."

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 "Only a few minutes of you holding the door, yes. But I will need most of 20 minutes somewhere quiet where I can draw runes."

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"I have a room if you want to use it. Security perk."

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 "Perfect then! Shall we?"

Temperance will acquire a piece of cloth from bar and some extra honey. She spends the requested time neatly writing the runes with a herb-honey "ink".

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Walta will chat at her, asking about other things her kind of witch can do. Or just read if the distraction is too much.

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Temperance happily chats! Her kind of witch can do mostly nature based stuff, like calming animals, healing, basic weather control, various wards. It can't deal well with technology, but can do basic things like opening a lock or making a blade very sharp. Is she interested in any of that?

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"A magically sharp blade could come in handy. Can you do anything to make Feume happier, you think? Can you mess with materials in other ways - make them more conductive, or less, or frictionless?"

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 "I should first try simpler things with Feume, but there should be something. Making something permanently more or less conductive to electricity sounds tricky - there are wards to protect people from electricity though - isolating from heat is easier, frictionless... tricky-but-doable. There are things for durability and noise too..."

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"Durability, frictionless, insulating from heat is actually what I meant. Managing heat is challenge number one with a walker as small as my armor, it's based on designs as big as horses or houses."

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