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Delenite Raafi in þereminia
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It has been a rough couple of days.

First there was the thunderstorm, which, sure, those happen. He battened down the chicken coop and made sure the dogs would be cozy in their mobile den, and then holed up himself to wait it out with his favorite one.

Then there was the forest fire. He's not sure where it came from; he didn't notice it until it was way too close, and all he could do was convert part of his house to an airship and get out, retreating above the clouds to wait for it to die down.

And then the crows found him. He of course wasn't going to begrudge them space on the ship, given the situation, and it's not without a silver lining - it's much safer to send a crow to see if it's all clear below than to take the whole ship down - but it's a small ship to have several dozen bored, squabbling birds on it, and his patience is wearing thin.

The latest bird is back, though, and reporting that it's safe to go down. She thinks something's wrong with the forest, but of course there is, a fire just came through. He adjusts the ballast and takes them down, his self-warming clothing helping to offset the damp of the cloudbank, until the ship breaks free of the fog and he can have a look at the damage himself.

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There ain't no rule that says a dog can't play frisbee. Although she might have some trouble throwing it, so maybe they should consider bending the normal travel rules ...

After a brief discussion, the players agree that Traveler's dog is welcome to play. If she can't throw the frisbee, she should run to someone to hand it off, and they'll count that as a throw. Does she want to know about the scoring rules, or does she just want to run around trying to catch a frisbee?

(Vesherti translates this from LCTL to Crafter glyphs, of course.)

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Oh, if they're playing with formal rules that's harder, it'd take more than a few minutes to explain them to her and he has other things to do right now. He'll ask her to leave them alone.

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"The rules are optional," Vesherti relays. "They're there to add additional challenge for people who have played a lot before, and are designed to encourage those players to make sure everyone gets a chance throwing and catching. So she's welcome to play without knowing the rules, or to leave us alone, we just didn't know whether she would want to know them."

(It is possible the frisbee players are overestimating a dog's usual concern for the rules of frisbee)

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She'll be fine without the rules if they're fine with that, she just likes chasing and catching things. He should give them a spare disc, too, she's usually good about giving toys back when she should but she's not perfect about it when she gets too excited. (He crafts up a second disc with a slightly different form factor and tosses it to the speaker.)

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They catch the disk and give Traveler a nod. The other players spread out again.

"Ready, ma'am?" they say, addressing his dog.

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She doesn't know what spoken language is yet. That play bow she's doing means she's hyped for them to throw the disc for her, though.

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Oh, neat! Alien dog sign language! It makes sense that they'd use body shapes instead of hand shapes, since she has paws.

They throw the disk in a long pass to get things started, and everybody takes off running.

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Oh boy, playtime!!

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He watches for a second to make sure there are no immediate problems, and then heads back toward the presumable interviewer, commenting on the way that he's definitely going to need to write something up for them about how animals work.

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"I think people are erring on the side of treating her like a person, since you've shown us that the smart animals are closer to that than we thought," Vesherti observes. "But that's not really something we've done before. So having a written guide sounds useful."

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The interviewer has put "Hello, Traveler!" up on her screen, but is otherwise comfortable waiting for him to come over and get settled before they start.

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He does take a moment to get settled, adjusting his walker so that he's on the same level as her and, when she doesn't seem to be in a hurry, growing a small micrantha bush to snack from while they talk and offering her and Vesherti fruit from it as well if they'd like.

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They both accept a fruit curiously.

"I'm going to sit over there and take a break while you talk," Vesherti tells Traveler. "But if you need anything, just telepathy me."

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He can only project about thirty feet but he can also go get him if need be, that's fine.

(The micrantha fruit look like tiny green oranges and smell and taste like limes, but sweeter.)

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The spot he picked is within that radius, just off to the side. It's far enough away for city-based þereminian social instincts to read it as 'uninvolved in the current conversation', but perhaps Traveler's intuitions have different notions of how far 'far' is.

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"It's good to meet you!" the interviewer writes. "I'm Þurvo. Before we start, I just wanted to explain a few things, since you have less context for this than the usual people I talk to."

She is pretty good with languages, but still so glad that the computer interface people have got an assisted typing mode up so she doesn't have to try and hand-draw all of these glyphs.

"I have a list of questions I want to ask you, but you don't need to answer any questions you don't want to. That includes retroactively — if you answer a question, and then decide that you don't want me to share that answer, just let me know and I'll leave it out. I've made a promise to always record everyone's answers accurately, to the best of my ability, so you don't need to worry about being taken out of context. Also, my questions are just intended to guide the discussion and make sure we have things to talk about, but we can talk about whatever you want to talk about. Once we've had our conversation, I'm going to translate it into our language, and cut out any parts that I think are less interesting to make a condensed version. Then I'll share that condensed version with the people who like to read my conversations with people on the lightning network. Does that all make sense? Is there anything that you want to discuss before I start recording the conversation?"

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That makes sense to him. He expects to be fine talking about anything that isn't too personal.

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She nods.

"I suspected as much, but it's good to make sure everyone has an understanding. Alright!"

She pulls the microphone over, and starts taking audio notes of what they both say, since she can't record Traveler in the normal way for a podcast.

"Traveler, it's great to meet you. I wanted to start by asking you to describe yourself, to give our readers some starting context. That could be a physical description, or it could be a description of what you do or who you are — whatever you think is most important about yourself."

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He'll skip the physical description; they can come back to that if they wind up talking about fleshcrafting, since all the interesting stuff needs that context. As far as the type of person he is - he's a traveler, he writes books about his travels, he's helped raise three sons; compared to other Crafters he's more gregarious and handles change better but he's pretty much just some guy.

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"What kinds of things do you write about in your books?"

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He writes about whatever seems interesting, really. The main thing he's trying to do with his books is capture the feeling of getting to travel and see and learn about all sorts of things, for people who can't or don't want to for whatever reason, and there are lots of different aspects of that and ways to approach it that he tries to express in different books.

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"Is there a particular book that you've written that stands out as capturing that feeling particularly well?"

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Different ones do it for different people, is the impression his fanmail has given him, but his personal favorite for that is one of his earlier books, from when he'd settled into the traveling lifestyle enough to feel confident in it but he still felt like there was a lot to learn about that rather than just about the places he was traveling in, and he wrote about that in parallel to the first time he traveled entirely around the globe, so he got to write about both how his abilities and resources let him do that difficult thing and how it felt like there was a lot of the world left to explore, too. His later book about visiting the great ape territories is pretty similar in those ways but he was more experienced then, it was also a challenging expedition that stretched his capabilities but he'd lost some of the sense of the whole world being new.

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Þurvo raises her eyebrows.

"You've traveled all the way around the globe? That sounds like a difficult journey indeed. How did you decide you wanted to attempt it?"

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He's gone around the globe at least four or five times, at this point! Mostly more casually than that first time, though. He'd been out on his own for a few years at the time and was starting to get a little bored, and he thought that a journey like that with a goal that wasn't to see a specific thing or place would help him find more interesting and unexpected things, which turned out to be true.

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