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Delenite Raafi in þereminia
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It has been a rough couple of days.

First there was the thunderstorm, which, sure, those happen. He battened down the chicken coop and made sure the dogs would be cozy in their mobile den, and then holed up himself to wait it out with his favorite one.

Then there was the forest fire. He's not sure where it came from; he didn't notice it until it was way too close, and all he could do was convert part of his house to an airship and get out, retreating above the clouds to wait for it to die down.

And then the crows found him. He of course wasn't going to begrudge them space on the ship, given the situation, and it's not without a silver lining - it's much safer to send a crow to see if it's all clear below than to take the whole ship down - but it's a small ship to have several dozen bored, squabbling birds on it, and his patience is wearing thin.

The latest bird is back, though, and reporting that it's safe to go down. She thinks something's wrong with the forest, but of course there is, a fire just came through. He adjusts the ballast and takes them down, his self-warming clothing helping to offset the damp of the cloudbank, until the ship breaks free of the fog and he can have a look at the damage himself.

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Seeing more of the architecture sounds nice, and he's curious about the gardens. He wants to hear some local music at some point but he's not especially in the mood for it today, and he expects he's going to want to spend a day on that topic when he gets to it. He should probably not overdo it with the local food right away. The library might be interesting if there's a way to make that a quick thing rather than an in-depth one, but he's not expecting that to be the case. He does want to talk to people; he's a little worried about that getting overwhelming but it went fine when he tried it last night, he expects it'll go fine again today in practice. And he likes watching physical games, not so much participating in them.

Of those, the architecture viewing and talking to people sound the most straightforwardly fun.

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Vesherti nods.

"Alright. There's a tall building with a nice view over the rest of the city that we can go visit. Then if any of the buildings catch your eye from up there, we can go look at them in more detail and stop and talk with people along the way. The building is a bit too tall to climb safely, but I think it has external stairs we can use. Does that seem like a good plan to you?"

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Sure, or if Vesherti wants to try a personal floating rig he can craft up two of them.

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"Oh! Of course. I didn't think of that because I'm not used to being able to just create vehicles. Either way is fine with me."

He directs Traveler deeper into the city — although he still points out the fastest path out, to make sure he doesn't get turned around — and toward a much taller building that stands above its neighbors. Unlike most of the others, it slowly tapers as it goes up, shrinking from a hexagonal base to a smaller hexagonal viewing platform.

"This was at one time the tallest building in the world," Vesherti tells him. "People have since built taller buildings elsewhere, including in the rest of the city. Ultimately, it only held the record for a few years. But it was the first building to pioneer some large-building techniques that other tall buildings use now. Specifically, the material of its beams and the way they were put together was new at the time. It was too big for any one project to make use of it, so it was built to house lots of smaller projects, and is still in use that way today."

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Gosh that's tall.

What's in it, anything particularly interesting?

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Vesherti considers the question.

"Most really big projects have their own spaces," he replies. "So it's a lot of smaller projects, and I definitely don't know all of them. But I do think there's a number of projects related to ... I don't know the glyph for it. Balancing the different kinds of value-objects in use in different cities between them? It's also where the project for standardizing measurements has its headquarters. They have a small display of the history of devices for measuring things, and hold group discussions in some of the building's group-discussion rooms."

"The project for standardizing measurements is sort of an exception to what I said about project size — it's not a small project, lots of things need precise measurements, but the people working on it are pretty spread out, so they just need a few people here to coordinate things," he clarifies.

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The measurement project sounds interesting, he'd be interested in seeing it sometime.

Right now though he needs to figure out a reasonable control scheme for a flotation rig for someone who can't craft - how does Vesherti feel about convenience vs. safety, for this? He's thinking a finger-and-wrist mounted control scheme where the whole hand can be held flat or balled to go up or down at a slow safe pace, just the index finger can be extended or tucked with the rest of the hand held neutrally to go up or down faster than that, and then optionally he can make a second controller for Vesherti's other hand so that both hands have to be in the same configuration for anything to happen.

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... flying with improvised safety controls was not quite what he was expecting. Although it's obvious in hindsight that Crafters normally just adjust things directly.

"Since I don't know how safe Crafter flying things are compared to ours, I would like to try something on the safer end," he replies. "So the two-hands version sounds good."

And his support staff would have messaged him if taking Traveler up this way would be a bad idea; the city is normally off-limits to airplanes anyway, so they shouldn't have much to worry about.

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He can also make a little two-person airship if Vesherti prefers, though in his opinion the personal rig is more fun.

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Well, not having control of his own ascent feels ... probably a bit more nervewracking than just getting over it?

"No, a personal rig is fine," he answers. "Sorry, it just took me a moment to adapt to the idea of using a brand new flying machine that hasn't been tested; normally we test our flying machines before putting anyone on them. But I can see how that is less important with Crafting."

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That's pretty reasonable. It's not untested, though, he's used this kind of rig dozens if not hundreds of times, and the manually controlled version is strictly safer, if they stop doing things they'll stop moving at least in the vertical sense and if he stops he'll keep moving the same way he just was. There are extra safeties he can add, a horizontal buffer bar and a ground sensor line to stop them from bumping into things or landing too hard, but it's not that windy and Vesherti isn't a kid, they don't seem necessary.

He gets started on his own rig, first making a heavy base to hook a bucket seat onto and then adding a tall balloon and stabilizing fins.

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Vesherti watches in silence, not wanting to distract him from the process. Although he does try to guess what nonphysical properties Traveler is embedding in the different parts of the machine from how it goes together.

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He realizes after a minute that Vesherti can't just passively radiate curiosity, and starts narrating what he's doing. The first rig is perhaps surprisingly simple, just a seat designed to be hard to fall out of attached to a balloon calibrated to his weight with a few modifications for stability; the second one has a miniaturized logic system under the seat to take input from two ansibles and change the size of the balloon accordingly, and if Vesherti decides he does want the ground sensor that can be added as an override to make the rig descend slowly for the last few feet. A pair of fingerless gloves get the two control ansibles, with finger caps and wires that push and pull on sensitive parts of the glove making up the control mechanism; he'll need Vesherti to wear the gloves so he can adjust the wires to match his hands and sit in the rig so he can adjust the balloon to match his weight, and then they'll be ready to go.

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He nods, and goes to sit and don the gloves. He checks to make sure he'll be able to get at his phone (and therefore the little screen he's been using to write at a comfortable scale for Traveler to read) with the gloves on, but it seems pretty straightforward.

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It is, and then up they can go! He'll head up first, but pause a few feet in the air to make sure Vesherti can handle the rig all right.

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He's a little hesitant to start up as he gets used to the controls, but soon catches up to Traveler.

As they head up the building, the wind increases slightly, but it's still not too fast by the time they're even with the top. The roof of the building is covered in gravel which has been raked into swirling patterns around a few benches and lookout points. The perimeter of the roof is surrounded by a waist-high fence.

The view out over the city is indeed very good from up here. There are a handful of taller buildings in the direction of the city center, but the rest of the buildings stretch out below this one, tracing the gentle curve of the hills and the river that cuts through them. 

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It's really pretty. He makes himself a pair of binoculars to get a closer look at the buildings, especially the taller ones.

What are they all used for, does Vesherti know?

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"Not all of them from memory, but most of them yes."

He got a quick refresher briefing while they were heading here from his support team — but he's lived in the city all his life, and he can definitely pick out the most important buildings.

"Let me see ... That curving one with all the windows is a temporary place for people who are just visiting the city for a short time to stay," he explains, pointing out a tall, dark building with a curving face and a view over the river.

"That building with the big mural is the emergency responders headquarters," he continues, gesturing to a somewhat shorter square building. The mural wraps around all four sides (although only two are visible from here) and shows various heroes of disaster prevention: a doctor washing their hands, the inventor of the concept of a fire code checking over a building, a statistical meteorologist staring at a model of a floodplain, a biologist holding up a test of some sort to the light.

"The one with the circles on top is the place where sick people can get treatment," he points out, indicating a more industrial looking building. Unlike the other visible buildings, the roof of this one doesn't seem to be designed as a place to spend time — instead there are just large red circles, lights, and a bunch of equipment.

"The one with the gold stripes up the side is where the people who help organize the city do that — they make sure everyone knows what the expectations for living in the city are, help plan where new buildings should go, that sort of thing," he explains. The gold stripes start at the bottom as pillars supporting a facade, but continue their way up the building, gently twisting to form a slight spiral from base to tip. This building also doesn't have a flat top, instead coming to a dome. It's also a bit shorter than the other buildings Vesherti has been pointing out.

"The big hexagonal one on the far side of the river is the main building of the teachers' group," he says. That building has a fairly plain exterior, but also features a lot of windows to let in plenty of natural light. It's surrounded by a few smaller buildings in the same style, and then a band of green space before the other buildings of the city start back up.

"Along the river, those low buildings are mostly shops on the bottom and living space on the top. The buildings on the downstream side — where they get a bit greyer and there is more space between buildings — are the places where people make things. The place with those colorful rectangular prisms and the lifting machines is the place where things are sent out or received from other parts of the world on boats," he finishes, giving some more general description of the area.

There are hundreds of buildings he hasn't described, of course.

"That's a brief overview — are you interested in more detail about what goes on in each building, what the history of the building is, how it was constructed, or anything like that?"

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The temporary housing is surprising to him, though on reflection it makes sense that they'd need it if people don't have their own personal buildings. The teacher's group is, too; Crafters don't have that as a role in and of itself, really. The emergency responders' mural is impressive, as is the shipping - the locals must have all sorts of logistical issues with it that Crafters don't.

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"Yes!" Vesherti agrees. Everybody loves logistics.

"Logistics is really important to being able to live in cities like this. Not just getting food into the city, but also sending the things the city makes back out in trade. Cities are more efficient at making a lot of things, because all the components and machines can be located near each other and used all the time, but that means that you have a lot of things that need to be moved between hundreds of different points with minimum delay to take full advantage of it," he explains. "That's why all the buildings dedicated to making things are clustered right next to the shipping area like that — to minimize the needed transport. The people who make the things live elsewhere in the city and use underground fast rail machines to go back and forth. That's also why the making-things buildings are shorter than the residential buildings — they need to move more things in and out, and so it's less efficient to spend time lifting them up to higher levels."

"The boxes in the shipping area are also an important invention for moving things efficiently. They are all exactly the same size, and have attachments on the corner so that they can stack together. Since they're the same size, the machines for lifting them and the spots on the boats for them can all be identical as well, which makes the process of loading and unloading a boat much faster. Deciding on a single standard size for every city in the world to use was one of the big things that the group of groups did about a hundred and forty four years ago."

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He's familiar with interchangeable parts, crafting makes them easy, but they're usually only standardized within a household or maybe a handful of households that are especially friendly with each other, for Crafters. It's a little awe-inspiring to think of that happening on such a large scale, though he also thinks he'd find it a little stifling.

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Vesherti considers that.

"I think the usual way that we look at things like that is that there are two kinds of situation: the kind where doing one thing is better, and the kind where doing many things is better. And there usually isn't really an in-between; doing two things is usually worse than doing one or doing many," he remarks. "So something like shipping containers — it saves time and effort to have them be all the same. But something like tables — everyone is going to want a different table to fit a different space. Having only one kind of table wouldn't work well. And figuring out which situation is which can be hard sometimes, but generally I think the difference is about whether you want to spend time caring about the details."

"I wouldn't normally think of using shipping containers as being stifling, because I don't really care about the details of how a thing gets shipped as much as I care about the fact that it does get shipped. Of course the details are interesting, and I like learning about them, but I wouldn't want to sit down and design a new box for every thing from another city that I wanted to trade for, if you see the difference? If someone did want to do that for some reason, they probably could — they'd just need to work out the details with someone who would make the box, and a ship that would be willing to take the non-standard box, and the machinery on each end to load and unload it, etc. But most people don't feel that strongly about it."

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That does make sense. It's more that he's figuring out for himself what he's going to need, here, and he feels like slotting himself into that kind of system might mean giving up something that's important to him, even though the result is very impressive. He's used to having figuring out what kind of literal or metaphorical box he wants to use be part of the process, even if it's a decision he makes once for a hundred boxes, and substituting in a step where he has to learn what other people are doing is different.

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"Oh! Yes, I see what you mean. There is definitely more coordination with other people involved in the way we do things — although we try to make that unobtrusive. It's probably more jarring coming from a place that doesn't have that compared to growing up with it."

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Not too jarring yet, but it's definitely noticeable, yeah. He doesn't expect it to be too much of a problem, though, if they really need him to do something a certain way that's fine.

He's curious about what happens in the emergency responders' building.

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