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Weiss in þereminia
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...She died once. Or perhaps 'he' died. The memories of that world are getting vaguer and vaguer, though, as she spends more time wandering this new one. Faint impressions of air conditioners and phone screens and cars and skyscrapers. The things that stuck out, the learned intuitions of how the modern technological world works. Instant ramen, student loans. Crosswalks, new phones. Fake news, lease-to-own. It's all so loud and busy and it felt terribly, horribly important at the time. Money. Career. Achievement. Marriage.

She's forgotten most of it. It's probably for the best. How long has it been? She keeps forgetting who's supposed to be King these days, so probably a while, right? It's still King Dolemus for now, right? Probably.

Being a fox, a kitsune, has been fun! There's very little pressure. All the noise and worry of modernity, and all the technology and benefits too, are so far away and irrelevant now. It's somehow comfortable - probably thanks to magic - to exist as a wolf-sized predator in the woods, digging in the dirt with her paws and sniffing out rabbits and badgers and the like. And it's really fun to visit towns and cities once in a while, transformed into her half-form and wearing an illusion to look like an ordinary traveler, or a wandering bard, or a mysterious merchant, to chat to people and enjoy the ambiance and occasionally pull pranks and mess with them. And she really enjoys good restaurant meals and nice, handmade cakes and sweets. They even give her a little extra boost of energy!

Let's not talk about the other things that give her extra energy. She wants to whine in embarrassment every time she remembers the Red Dream, her awakening night when she stopped being a fox and became a Kitsune.

Anyway! Today is a good day. She found a leyline convergence recently, those magical places that human wizards and kitsunes alike so love to flock to and bask in. And this one's in a remote area and alllll hers. Aside from a few fellow foxes who were in the area. So she's just curling up and taking a nice nap, basking in the warmth of the magic as she slowly breathes it in. Until the power grows, and grows, and surges

A dimensional crack!

Perhaps she could avoid falling into it if she really wanted to, but it does sound like a fun adventure. She lets it open under her paws, and falls towards whatever awaits.

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"There's lots of ways of being more efficient with your actions and helping each other out. The trick is to help yourself more, if you can."

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"What are the different pieces?"

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"These are mostly the different resources you can have- Except these ones are your people, and you put them on places to signify what work they are doing. Oh, and this one tracks how long a field has been planted-" She taps a little hourglass-counter. "Each of these six family-heads has a special ability, I'm not really sure if they're that balanced. The abilities help you but also help the other players- For example the Earth Sorcerer here-" A muscular man holding one fist to a floating ball of soil "-He can build town improvements with many fewer actions. But which improvement? The one that benefits his chosen playstyle the most for this run, of course. The priestess completely cancels all monster random events, which are the worst ones in the game. The fire-sorceress makes it so everyone doesn't need wood to make tools, just ore..."

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This prompts a round of speculative board game analysis, including an argument about whether the fire-sorceress is weak compared to the others, eventually culminating in a request to play a few games to try and see.

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