She nods, then goes to help find and set up camp for the night - it's late enough they don't want to be exploring until they're rested, and Maeghin wants them to have a more established base somewhere out-of-the-way to regroup at.
They split up the next day. Lianda makes sure to get to know her two assigned guards a bit better - the woman, Rozenn, has worked with Calcemo before, and this isn't her first expedition into Nchuand-Zel. Though the last few times she didn't go nearly as far. The man, Gael, is rather blatantly relieved to be apart from the Forsworn, though he avoids outright saying as much. Gael is better with a bow, but can hold his own with spear or sword, and Rozenn prefers close work - though she knows a few spells, too.
They're focusing on right-hand paths first, after an evaluation that this area seems to be in better shape and have less active repair work ongoing. Reduces their chances of running into either automatons or rock-falls. Lianda's path is one of the lower ones, the second closest to the main gate after Maeghin's, and apparently a major avenue. The open space is convenient for her preferred fighting style, at least.
The plan is to go as far as they can in three hours, rest, then turn around - or to retreat before then, as soon as they run into anything they can't handle.
They make it an hour in with no issue - but no real luck, either. There's old pieces of pottery and metal, and complex stonework, but no actual clues. Just a dead city. Close to the end of the second hour, Lianda hears a clicking sound from up ahead. She trades glances with her guards, and they retreat a bit. It's decided that, actually, none of them are particularly good at stealth - but if there's trouble, Lianda's the best melee fighter.
She - doesn't really bother sneaking, but she doesn't go out of her way to make noise as she walks carefully down the hallway. It bends, to reveal a large room full of stone benches and tables, what might've once been storefronts lining the walls. There's a good amount of rubble - and two visible mechanical spiders working on clearing it, though she can hear the sounds of at least two more elsewhere.
Lianda starts to back up…
And her foot hits a piece of rubble.
The spiders still, then rush towards her, metallic legs clanging on the stone walkway. More swarm - and there's seven, not four. Lianda curses under her breath, then draws Dawnbreaker, flooding the room with light and leaping forwards to meet the first spider. She's able to slay it before it can damage her, and then it's fellows are throwing themselves into the fray.
Her backup arrives soon after, Gael and Rozenn's spears quite handy at taking care of spiders without putting themselves in slashing range. Fortunately, none of these spiders are the more dangerous kind that throw lightning. Lianda sustains a few wounds, but keeps the attention on herself until the spiders are all destroyed.
She heals herself while her companions search the room and the spiders, prying the soul gems out of their casings - a good precaution against the spiders being too easy to repair.
Fortunately, the noise of the fight doesn't seem to have drawn anything else. They don't find much in the room itself, just some inscriptions none of them can read (which Lianda does make a charcoal rubbing of), before pressing on after a short rest.
The third hour seems the same lack of excitement as the first. They find a side room to rest in - what was likely was a guard-house - for the fourth hour. But they haven't been resting long when there's a whistling of steam and a heavy thud-thud-thud from the hallway outside. All three freeze, scarcely dating to breath as the footfalls approach… And then pause outside the door to their little shelter.