Mar 22, 2019 6:37 PM
in this world where time is your enemy, it is my greatest ally. this grand game of life which you think you play in fact plays you. to that i say... (margaret in azeroth)
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Another reason to be super happy she's a blue dragon! More studying. How long until she gets to try enchanting something for the first time?

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The first thing they're going to do is try an enchant that will augment their ice lance spell. To do this, they'll need to inscribe a basic frost rune, which is five interlinked circles of equal diameter, on a piece of vellum and use that to cast.

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Awesome! Does it matter that it's vellum in particular? For that matter, does it matter what they inscribe it with?

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Vellum is easy to use and re-use. For particularly powerful or complex enchantments, materials that are independently magically active can be used to increase the potency, but again, one must be vigilant for unintended side effects. For their first attempt, they will be using ordinary ink.

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How important is precision in the drawing--the size of the circles, their positioning, how perfectly circular they are?

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Pretty important. If you get it a little wrong it won't work, and if you get it a lot wrong, it either won't work or it will do something you didn't intend it to do.

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Then she will be meticulous in her drawing!

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That's a good habit to be in. The frost rune is fairly simple, so it shouldn't take more than a few attempts, and it'll be obvious when she gets it right.

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Awesome! Ice lances don't seem to be good for much on a practical level, but they make a fun learning tool.

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Once they've all got the frost runes working, they can use it to practice more freeform conjuration. With the base of the spell formed by the runes, finer detail should be possible for them. Kharmeena demonstrates with a scale model ice sculpture of herself, down to the scales.

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Oooooh. A sculpture of herself might be too hard for a first try, but can she make a pair of interlocked rings?

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She can get sort of a figure-eight shaped chunk.

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Then she picked the right difficulty level to start with! Time for practice and more practice.

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If she tries do the rings as one object, there's always some sort of connection between the two. A bridge or a pinch or a thread of ice leading from one ring to the other. The trick is to visualize them separately but overlapping, so they end up inside each other.

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There's that "doing multiple things at once" thing again! Good thing she's already got some practice at that.

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It does seem to be a bit of a recurring theme in this school.

Once they've got the hang of using runes in active spellcasting, they can try enchanting a small rock with a passive effect.

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Awesome! Do they get to pick which effect? She wants one that hovers in the air, if that's doable.

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It is! In fact, there are a couple different ways she could achieve the effect. She can attach a repulsive effect to the rock, lower its weight, or bind it to a fixed distance from a certain object.

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That first one sounds like the most fun!

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Then the enchant she'll be making will be one of minor levitation. Levitation is a low-level arcane spell, and therefore requires new runes. The basic arcane rune is three equal circles tangent to each other in a triangular pattern. If that is augmented with an air rune, it will form an acceptable base for the enchantment.

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Okay! Draw draw double-check, focus, cast! But why is air the right rune for a repulsive effect? Is it just that there isn't anything closer?

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She wants it to hover in the air, and air's the thing it has to push against.

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Oh! She had thought it was going to be pushing against the ground. It makes sense now.

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Magic always makes sense when you think about it. (It's okay, they can say this. They're blue dragons.)

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How lovely to have been born a blue dragon in a world full of sensible magic she can learn! She's a happy little dragon and she's going to go flying about it.

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