The fangs sink into the horrible helpless flesh of her Abyssal-grub form--she writhes, not because she expects it to do her any good but because she lacks even the capacity to scream--
The angel makes some notes on her invisible interface. "Yep. I mean, I can't guarantee anything for certain, I can't read Pharasma's essence like another god could and it's always possible the guy who gets handed the negotiation could flub it, but yeah, in expectation you can get away with a little more contamination if some of the contamination stops babies from dying."
It did not escape Seshka, when she was first determining that the place she was in probably wasn't the Boneyard, that it didn't have dead babies draped over every available surface. Seshka is also pretty opposed to babies being dead! Dead babies are no good. She is firmly aligned with Pharasma on this fact.
"Maybe I can come up with a way to resurrect babies at scale..."
Seshka nods, drums her fingers against her leg, and sucks on her teeth.
"Would you say," she says slowly, "that there's a lot of overlap between the parts of Steampunk and Marvelous that would make it easier to save babies, and the parts that Pharasma won't particularly object to."
Seshka doesn't have anything against gnomes but she prefers her mom to them. "Marvelous, then. And...you said Golarion as-is is right between Medium and High; do you think it'd be fair to say that in the Age of Glory it's going to be High?"
"Okay. Marvelous and High, that works. What's next?"
"Okay." It seems a little odd that this is something with mechanical choices and not just free-formed, but maybe that will make more sense after she's had them explained to her.
"The short version is that the Villarosa reincarnation choice-set is a commonly reused one, and the fictional tropes and so on that it draws from come from a set of worlds including ones with a lot more visual media than you're used to. Think of it like books with illustrations--you can't really draw in everyone's face as it is, not every time, especially not if you have as many pages of illustrations as some of them do, so each character has to have some easy-to-depict visual cues so the audience knows who's who."
"--Okay that's actually significantly less stupid than I was anticipating!"
"But this whole thing is reasonably stupid, yeah."
"Right. Now, the hair choices have consequences beyond the aesthetic that are not strictly necessary, in the sense of my bosses having made decisions and also choices and not in the sense that they are, here and now, optional. The style options are Drill Hair--hair that naturally forms ringlets," she changes her own hair to demonstrate, "that normally wouldn't form without significant work. You can fiddle with this a bit to create other forms of curly hair but it takes up wiggle budget. It gives the perk 'Ohohoho!' Then, Hime Cut; bangs, long hair in the back, and a couple of locks of intermediate length," she changes her hair again. "That one gives the perk 'Silk Hiding Steel.' And the last one is 'Elaborate,' which is the most naturally free-form; any kind of hairstyle that looks like an enormous pain to maintain. It gives a free Maid minion. I'm guessing I should explain minions and perks now."
"Minions are characters-in-the-story whose narrative roles are subservient to your own, often but not universally with explicit legal and/or social subservience in the actualized world as well. In addition to being named characters, they also have various skills and so on that their non-minion counterparts wouldn't have--you can have an arbitrary number of maids no matter what, for example, no matter what you pick, but they won't be the equal of a Maid minion. Also, we personality-select the people who are going to be inhabiting those roles to ensure they're actually loyal to you; an ordinary maid might choose to sell you out to one of your enemies, but a Maid minion won't. By default you get two picks off the minion menu--and you can take the same pick twice--but there are various options that give you extra picks, such as, yes, the Elaborate hair option."
"Okay..." She's never had a maid in her life and she doesn't feel especially compelled to start in the next one, but maybe some of the others will be more appealing. Having guaranteed friends does sound nice. Although-- "Wait, they're personality-selected to be compatible with me, not the original 'villainess' whose role I'm inhabiting?"
"Perks are, well, perks, that you can pick to enhance your life and narrative in that other world. One of them allows you to recover your memories younger; one of them creates an alternate version of the story where the villainess triumphs over the heroine. 'Ohohoho!' gives you the ability to perform a traditional villainess laugh, dispiriting your enemies and bolstering your allies. 'Silk Hiding Steel' will bolster your inner resolve, ensuring that you never freeze up in a bad situation or allow despair to overcome you."
"...Some witches have an ability where they can cackle to prolong various hexes, is Ohohoho at all related to that."