Oliver comes out safely. He waits a few minutes, talking with Noelle at a normal volume and with the lights on. Noelle reports that the feeling she's about to attack someone is at a normal intensity, and it doesn't feel more controllable. But she's resisting as much as she ever could, and isn't having to concentrate to do it.
"It seems like that's the best I can do. You've already paid, so I'll be on my way. Unless you have more questions?"
Noelle, meanwhile, just thanks her repeatedly from across the radio.
She leaves.
And the Travelers have just made more progress than their entire cape career. Next up, anyone on their list who can remove powers directly, or is Noelle picking between repeated transformations to reset its progress and a curse?
There's nobody who can directly remove powers. Transformations and curses are both options, though.
Noelle wants a transformation. Badly. Even if there's nothing better than the Witch who could turn people into animals, that's infinitely better than this. And they're rich; they can have it undone later if the curse is a total success.
Of the Witches who can transform people (and who are not currently on probation, insane, and/or in prison) the nearest one can turn people into animals and lives in the southern half of Hispania, which is Gimel's version of Spain. It's a three-day boat ride, or a rather expensive ten-hour airlift by Witch couriers.
Is there a transformer who can turn Noelle into her real self? That would be worth lengthening the trip.
Getting there with Noelle would be five days by boat then two and a half days by train. Places' prices are much lower for in-world teleports, but still fairly high. There are two other teleporters in London if they want to shop around, but both of them are employed by the UDF so it might make secrecy complicated.
And Krouse can try to bargain the price down to normal in-world teleport level, since the trip is much less dangerous this time.
She'll do it for normal in-world teleport level (A few thousand dollars - Noelle is still huge if not quite so dangerous anymore) if they tell her everything they know about Cauldron.
They don't know much. No one does. They can confirm that Cauldron exists and sells bottles of superpowers. They've personally seen a set, though they weren't Cauldron customers, and the people who drank the vials ended up with powers. They recommend not talking about it much; the rumor says that Cauldron is very good at finding out when their secrecy is threatened.
They don't tell Places that they got their abilities from those vials, or that drinking half of one is the cause of the problem they're trying to solve.
Arranging for a place for Noelle to stay close to this healer only takes another couple of days. Places suggests that they say Noelle is already the victim of a curse, to help avoid inconvenient questions.
As long as it doesn't mislead the healer in a way that would interfere with fixing the problem, they'll go along with it. Noelle can have been cursed to absorb any organic matter and spit out evil clones if that's a thing curses might do.
The healer has a long waiting list.
Of course she does. Is this the kind of long waiting list that can be addressed with bribery, or are they going to have to argue among themselves about whether they want to use force?
Bribery totally works. But they're going to run out of money sooner or later at this rate. The healer will see Noelle in private some time tomorrow.
The healer gets informed on what she's up against, though they lie about the cause. If this works, it'll cancel out two years' worth of Noelle getting worse. If there isn't a permanent cure for their power, they'll probably be back to talk about regular visits.
More mundanely, since they're bribing their way to the head of the line can she also heal Genesis' paralysis?
Healing someone wheelchair-bound is going to a lot easier than someone with a curse that causes an unusual form. She will heal Genesis's body as well for a 25% increase in the waiting-list-jump-bribe.
They're throwing money around like it's nothing; they may as well continue throwing. This is what they were mercenaries for; they would have done it earlier if the last set of capes could have helped.
The next morning, the healer arrives. She wants to heal Genesis first, as it's likely to be the easier of her two jobs.
There are indeed no complications. Smiles, laughter, and hugs all around (with the obvious exception) until Noelle and Krouse insist on trying the other patient.
Time passes. "...Ah, there we are." There is a slurping sound, and Noelle should now be able to feel a pair of legs, still covered in warm flesh. "Wait. I felt the spell pop..." She stares at the still-present mound of body parts. "What in the world..."
Places appears, along with her guard and 'N'. "Shit, too late to warn you. Run! RUN!" 'N' shoves the mound of flesh back with a visible wall of force, somehow managing to tear Noelle free of it at the same time, though probably breaking something in the process. Places' guard picks her up and runs as fast as possible.
The healer is just going to stand there staring in surprised and dismayed confusion.
Marissa is fast, dodging a limb and moving for the door. Jess can't run, she hasn't had functional legs for years and isn't used to operating these ones. And her chair certainly isn't fast enough. Oliver rushes to help her, but too slow. The monstrosity rolls on top of her and it's all he can do to get away.