There aren't, they cleared the area before calling in the artillery. If medical or parahuman healing would help, there's likely some of that available. Though this might not make the top of their priority list.
But once it starts to subside, Cranial's implant has shut itself down too, and she can feel proud that the Nine are now either One or None.
She radios in her perspective on the fight, then teleports home to Terra and has a couple of days off. After that, Cranial receives a message saying that her implant helped against the Nine and ten thousand dollars as a your-stuff-worked-in-live-fire-
Toy Soldier, how about that spacesuit?
Toy Soldier can definitely make her a space suit. Surviving in vacuum, radiation, sudden temperature changes...those are all easy enough. Cheaper than the brain implants unless she wants it to also be a weapon in its own right, and should be done in a couple weeks.
They make the transaction in costume, of course. For Toy Soldier this means a three-story powersuit; presumably the cape themself is in there somewhere.
Copycat is not the least bit intimidated. She helped against the Nine. Not that she's getting too proud of herself, but she probably made the difference between victory and defeat. She hovers at head height to hand over the briefcase of cash.
The space suit is pretty much exactly as advertised: a space suit. It gets handed when the money does.
Then she teleports to the moon - it's a stretch, but she has more than enough mana lately - and jumps around for a while and takes a video and publishes it on the internet and bags a few samples of interesting-seeming rocks and dust in case scientists might want them and teleports back to Earth Bet and resumes heroing.
(Mars and various other celestial bodies are apparently a bit too far, she tells inquiring parties.)
...You know what, she helped against one S-class threat. Are there any more that could use some Copysiberianing, and that she might have a good shot against?
For other threats on that level she'd have to go further afield. The Three Blasphemies can probably be destroyed, but they'd have a good chance at surviving and it's unsafe to have them alive around you.
Copycat should stay very far away from Sleeper.
Ash Beast? He's on a lower scale because he's slow enough to just evacuate when necessary, but is dangerous enough that it's sometimes necessary. He's also, as far as anyone knows, just an innocent person with a really unfortunate power.
Back to rouging it up, then. She doesn't really need all the money she's earning from healing hundreds of people per hour, messing with inconvenient geography or geology, and everything else. And she's not going to run out of magic anymore, so she buys a few ostentatiously golden and gemstoned things, and the rest goes to various charities she judges most worthy, weighted towards peacekeeping and refugee aid types of programs.
And time passes.
Over the next month, they notice an unmistakable lack of Endbringer fight. Late is one thing; the Endbringers were never exactly predictable. But it hasn't been this long between attacks since when there were only two of them. Optimists start to hope that the war might have stopped. But the Simurgh is still flying around copying tinkers at unpredictable intervals, constantly upgrading whatever it is she's doing, so optimists are few and far between.
Some of the pieces of Scion (and not-Scion-but-similar) are in dimensions that won't immediately attract his attention. The Neuroi carefully figure out which are which, then warp there and begin to study and copy them.
They finish consuming the Centauri system, and organizing a flotilla of drones just barely smart enough to come out of FTL not completely disoriented and deploy their superweapons. Then they open a door to Contessa. "We are ready."
The ground shakes around them, and walls between worlds fall. Contessa and the Neuroi find themselves in one of Cauldron's more secret locations, in by the area they mine for the powers they sell. A gray-skinned humanoid hangs slack-jawed and dead, surrounded by similarly gray limbs and faces.
He doesn't have feelings, in the human sense. He does have a role, and he is familiar with the narratives the host species uses. One of the roles of the Warrior is revenge.
Under other circumstances an unplanned meeting with a different species might be interesting. Instead, he raises a hand to blast the nearest Neuroi from existence.
It interprets everything nonhuman as a threat. Not that it has much time to do anything with that decision.
Moments later, the Neuroi open hundreds of doors there, and in addition to more Neuroi, exotic attacks of all kinds - many derived from shards, some not - pour through.
And the flotilla of black hole bomb carriers begins charging for FTL insertion.
This isn't a fight, exactly. That requires two sides. He's just eradicating one after the other, with some focus on importance but mostly just proximity, because he associates Neuroi with what happened to his counterpart.
About three minutes into the not-fight, more than ten million Neuroi arrive at the end of their one-way trip to where Scion keeps his real body, synchronized to the nanosecond. Inside the planet, on its surface, above it. No part of the planet is more than fifty miles away from a copy of the weapon that turned one side of the moon into a cloud of glowing meteorites.
That planet ceases to exist.
And the human-shaped tendril of Zion that extended into Earth Bet falls to the ground dead as soon as the next bit of cannon fodder lands a shot.
Then they disappear again. There has been far too much activity recently, it's high time to take a good long rest and analyze recent events and get used to all the new weapons liberated from various shards.
Maybe one of these powers will let them reproduce again, somehow.
Unless of course she decides on a better idea.