The rest of the patrol is uneventful. Back to where the Merchants were (a lot of them were committing non-cape-related crimes that are technically more of a job for the regular police, who are there by now) then around the city getting the occasional usually-false alarm and generally having a presence on behalf of the Brockton Bay Wards.
Caught Uber and Leet today. Anybody know what an Arwing is?
Relatedly, Uber and Leet have fans. Threads about them often devolve into arguments about whether they're Not That Bad or Just Like the Rest, and the former faction isn't happy with Gren and the Wards. But it's more in the sense of their favored sports team having suffered a loss than actually thinking she should have let them go. Usually.
She's used to the internet having a few... Extremists. She keeps her replies diplomatic and signs off before too long. After some other recreational uses of the internet and some homework, it's time to sleep, and then back to the usual schedule.
In the cape context, the current usual schedule involves the ABB attacking another gang every few days. During the last time Lung was involved, Armsmaster arrived in time to fail to capture Lung. The dragon apparently knew about the tinker's tranquilizers in advance, and was able to avoid being captured.
The Director asks some of the Wards with useful powers if, this being strictly optional and with other choices available, they'd be willing to join the next effort.
Gren would be more than willing to help. As long as she's allowed to flee if things go too far south.
The Wards are strongly advised to do exactly that. They're backed up by the PRT, Armsmaster, Dauntless, and Battery—most of Brockton Bay's speedsters were killed pulling people away from Behemoth's kill aura, but Armsmaster should be able to stall Lung for an evacuation if necessary. Gren and Clockblocker are the main chance for actually succeeding, with Vista supporting Clockblocker.
As long as that's understood, she's perfectly happy to go over plans of attack and discuss tactics and wait for the best opportunity to swoop in.
The two ways to end the fight are to freeze Lung and have everyone appear to leave, so that his power wears off, or hit him with enough stun bolts that he goes down. If neither works, they should evacuate.
Can she have a containment foam sprayer integrated into the spare compartments of her Steelwing?
Most of the containment foam will be coming from vehicle-mounted launchers. Anything portable enough for a Steelwing isn't likely to do much against Lung, but it's not like it'll hurt.
She's ready to go whenever Lung is located next.
Later that evening, Lung is spotted in Empire territory. The PRT got called early, when he was just barely starting to ramp up. The sooner the first responders get there, the less outgunned they'll be. The relevant capes get notified as soon as possible and the vehicles head off right away.
Gren flies high above the city and locates the exact area with enhanced vision. She mutters information about who's fighting and exactly where while waiting for the rest of the capes to arrive.
Lung, still humanoid but two feet taller than usual, is fighting a group of Empire capes. Stormtiger is on the ground injured, Cricket is dodging Lung's blasts of fire, and Hookwolf is matching him blow for blow. Cricket and Lung notice Gren just before the other capes arrive on the scene.
The area where Lung is, is now extremely difficult to move in. Everything slows to a stop - bullets, debris flying through the air, people. It won't immobilize Lung, but it should at least slow him down since he can no longer put momentum behind a punch or run. At the same time she starts sending down a steady stream of stunbolts. Not a huge burst of them, but a pace she can keep up for a while. And she tries to disorient or blind him with flashes of light.
Cricket, outside the immediate combat area, jumps up at Gren. She bounds from the ground to a fence to a roof, and grabs for the Steelwing. Meanwhile, Gren gets disoriented and hit by a wave of nausea.
The Protectorate and Wards head toward Lung and Hookwolf, and the PRT backup starts to pull up.
After she recovers a bit, Hookwolf and Lung can both have improbably well-aimed (in reality, guided via a power) containment foam from her Steelwing's launcher gumming up as many joints and limbs as she can manage. And the immobilizing field and stream of stunbolts starts back up.
Hookwolf staggers and goes down after a few stunbolts. Lung staggers and doesn't. While Lung dodges Armsmaster's Halberd, Vista gets Clockblocker behind him and increases her teammate's reach. But between the immobilizing field and the intense heat around Lung, he doesn't manage to touch him.
(Cricket gets enough stunbolts, tracking ahead of her attempts to dodge, to go down and stay down, because maintaining the silence-sphere is annoying)
Lung is unable to lay a hand on Armsmaster, but is also keeping his distance from the gray blur forming a haze around the end of the capitalized Halberd. A sudden move from Battery gets Clockblocker within touch range, much easier without Gren's momentum-dampening field. Lung manages to get an arm in her way, and both heroes sprawl across the ground.
This is getting annoying. She holds still for a good ten seconds as she copies Clockblocker's power (It's a little easier to hold on to, now, but it still takes significant effort), and protects herself as best she can with her composite Witch-Lady Photon shield, and zooms up to Lung lightning fast and taps him on the slowest moving appendage.
When Gren comes after him Lung throws a punch, not at her but at her Steelwing.
But she can freeze him with or without that. He stops where he stands. Containment foam starts burying him as soon as she gets out of the way.
After a little swearing, she tells Armsmaster, "I can try to rig something to help keep him down. A shield, inside-out and exactly the shape of his current body. Might help stop him from smashing his way out of the foam."