"Two flyers in one day? They're getting way too common."
"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."
"No, I'll come. I just reserve the right to complain about it."
The 42nd United Forces Witch Wing takes off and assembles into a perfect synchronized formation as Lytee charges her teleport power.
...This is not South Karlsland wilderness.
[note: halfway through this thread I created a unique account for Grendyne. Do not be alarmed by the change in account. -Rockeye]
It outputs facts about whatever specific thing she is thinking at, and doesn't usually have enough starting information to answer that question. The headache starts building before she gets an answer (magic here continues to be uncooperative) but eventually one of the storage units registers as unlocked and unused. If she leaves him in there he'll wake up uninterrupted, if unhappy.
She's lost her hold of the information spell by now, so she has to estimate where group of four has gotten to. But it's only been a minute or so. And she can probably just follow the sound of explosions.
On second thought, a brawl seems like the kind of thing the authorities should know about. And neither of those groups were that.
She flies high and looks for something official.
The other salient detail is the explosions currently going off all across the city. Various colors, brightnesses, at least one explosion made of silence and darkness, no two alike. These clearly aren't ordinary bombs, and it probably isn't an everyday occurrence.
God dammit. She pushes hard towards the force field, flaring mana, screaming at the top of her lungs, and generally trying to get attention.
"This better be about the bombs! Got something I can use?" Other people in costumes are making their way across at different speeds, all of them faster than normal.
"There was a lady tossing them all over." Brief tactical description. Gas mask, long black hair, crowd of coerced gunmen. "Two others with powers, dunno what. Don't know where they are now, but I can show you where they were five minutes ago."
And he sends a message to his colleagues. He says he has a lead on the bomber's location from an unknown cape, and they should continue focusing on the disaster relief and rescue.
This is where they were a few minutes ago, and that's the direction they were chasing a group of four 'capes', since that's apparently the word, in.
When she sees the newcomers, she cheers. "It's the white hats! Here to see me turn this guy's head inside out?"
She also tele-talks to the downed ones, "If there's anything I can do to disarm her bombs, whisper it 'at' me."
Just to check, though, she grabs bomb-lady's power and tries to make sense of it.
It doesn't work.
What other potentially useful powers are here, other than the headache inducing extrapolating one?
Armsmaster answers the bomber by confidently stating some suitably heroic form of "meh, I can take her." To which the bomber crows, "Nope! You make a move, all these people go the way of Park Jihoo there!" She waves her grenade launcher at a stain on the ground that plausibly could have once been a person.
One of the downed capes hisses toe rings. Left foot without their enemies noticing.
Invisibility is really hard. She barely kept it at all. But if anything deserves her best efforts, it's this.
A mostly-invisible arrow lances out while the bomber is mid-boast, curves down in midair, and slices off those toes. And Grendyne drops onto the nearest roof, semi-conscious, because that took way too much mana.
She starts launching grenades at her opponents. Grendyne isn't in a position to see much of what goes on, but after the first few explosions and a charge from the man in blue, the terrified crowd of formerly coerced people attack the bomber with whatever comes to hand.
The other four capes flee, a cloud of darkness hiding them from the hero.
Grendyne will be up here, swearing loudly in Nordic, one (broken) leg pinned under her flying thing.
"Thanks for your help. I never did introduce myself; I'm Armsmaster.
Let's get you to a doctor, you can give your statement on the way."
"Grendyne Nylund. I'll have the mana to get myself back into the air in a few minutes injury or no. Less if you have stimulants. I've got questions, though, what the hell is going on here? I expected to pop out of the transport spell and stop a Neuroi ravaging South Karlsland, and instead found insane bombers with weird magic! And where am I anyway? Liberion? Britannia?"
You're in the city of Brockton Bay. Britannia is across the Atlantic, and I've never heard the other names. Or of magic, though powers are poorly enough understood that they might as well be.
As for what the hell, Bakuda started detonating bombs across the city until I captured her. And she was about to kill a different group of villains, whom I didn't manage to capture. My teammates are running search and rescue."
"One of the escaping group told me how she was controlling the bombs though my whisper spell - toe rings. Hey, these stims are good stuff." She starts floating, a faint presence and slight glow coming off her. "Lead the way."
Armsmaster jumps off the roof, hauls Bakuda onto his motorcycle, and heads toward the hospital. He makes a brief stop to hand Bakuda off to someone at the PRT building, which is very intentionally near their destination. After reaching there, he addresses Grendyne, "Lots of injured from the bombs. You willing to help rescue civilians? It'll get you bumped up the line."
"Of course. I have no idea what's going on here, but explanations can wait. I can carry one person flying but I'll need more stims and probably some food. The invisible guided-arrow was really draining. Oh, and I can incompletely copy some powers, is there someone with a healing power I can try to grab?"
Armsmaster answers, "Yes, definitely. If you can copy powers, you'd be more effective here with Panacea. This is where all the injured are being brought."
"I can try to copy her power, and probably succeed, but I definitely won't be as good with it as her. I can smell the healing power from here now that you mention it. Can you carry me there?"
"Hi, Panacea. Eesh - yeah, that's slippery. I can only just barely copy your power. I think I can do blood, bones, burns, shrapnel, and cuts, but not torn nerves or vital organs or anything, you'll have to keep doing the detail work. I'm thinking I either prep or clean up the little things after you're done. Mind getting my leg real quick? The pain is starting to be annoying."
"If I can focus on the nerves and organs, that'll speed us up."
She goes back to asking each patient for permission and then touching them. Now some of them end up not completely healed, and she passes those ones to her partner.