"We're -" There is a moment of guilty pause, as Ehail had not actually quite admitted up until this point that she has the thing she wishes to cure. "Something that happens to dragons. Very like dragons, just not quite. We can't fly, in our natural forms." Pause. "We're contagious. In our natural forms, though, not like this."
"We don't have dragons where I'm from," she says. "We do have a lot of interesting kinds of magic that don't seem to be common anywhere else. What have you found out so far about your problem?"
"...Not enough magic?" she repeats. "What kind of magic is this, exactly?"
She says, "I'm a tephramancer. Do I have to explain what that is?"
"I am not a very usual tephramancer," she says. "I have a nice stable empire and no intention of expanding it into strange worlds I find in bars. And it seems to me that if insufficient magic is your problem, I have an obvious solution."
"Well, I don't know yet if tephramancy works on outworld magic at all. But I don't see any harm in trying."
"Tephramancers can... improve things about people," she says. "Particularly magical things. I can give a lithomancer better range, or let an ostimancer make more portals in a day. It's somewhat more difficult to improve actual skill, but it doesn't sound like that's relevant. If it's purely a quantity problem, then if I can learn to increase your magic at all, I don't expect it to be difficult or complicated to do once I figure it out."
"No. Well, you could say it comes from me, or from the magic that's already there, but only in the sense that an oneiromancer's conjurations come from people's minds. It isn't moved from somewhere, it's created in an existing pattern."
"I would be extremely surprised if that happened. It would contradict the foundations of tephramancy."
"When I meet someone with a new discipline and I'm getting a feel for it I usually ask them to tell me about it. What they can do, what it's like to work with. We could start there. Making the improvements doesn't look like much from the outside; I just sit nearby for a while and maybe some ash appears while I'm working on it."
"Dragon magic does - all different things. Shapeshifting. I can turn into a bluejay, if that would help. Languages. If I changed to my natural form - but I can't, I won't, if you need to see a shren in natural form you'll have to come to one of the houses and look at a baby - but if I did, I could breathe fire. There are a couple things about what happens if a dragon or shren decides to have children - we can decide not to, for one thing, and if we do on purpose we can choose the children's sexes - but not how many there are, or what they are specieswise because there's always more than one possibility there and no one would have a shren on purpose. A little extra something that depends on color. Silver is in the blue group, so I can learn more forms than I could if I were - gold, emerald, whatever."
"That's an... interesting set of properties," she says. "What's it look like when you turn into a bluejay?"
"I see," she says. "There you are, being a bluejay. It's not very flashy, your magic."